Removed
Hack Name: Super New World Demo - 445.1 KB - 52 downloads.
Length: 10 levels
Author: Super Star123 - Submitted by: Super Star123
Description: I don't know if it willwork this time i just hope it does
Here's Why
Standard door creates cutoff in the dirt.
The cave tileset actually has corners that fill in these gaps in the water, so make good use of them.
The first Pix battle is a little hard due to the cramped space. Maybe you should make the area a little bit easier to move around in. Also, the background is very ugly...you may want to rework it a bit.
FG starting position starts too low.
Odd status bar palette. Also, the top part of the screen had a flashing black bar going across it. Not sure if it me or what O_o
This whole level is very flat with only hammer bro. type enemies to hop over. Seriously, besides the enemies, you can literally just run and jump over walls. Not very fun at all.
This level leads to an infinite bonus game.
If you pass the Yellow Switch Palace, this level turns into another run and jump segment. I have no problem with you providing a safety net as a reward for pressing the switch, but you took all of the challenge out of the level.
Use the candle light generator, or just remove the candle sticks.
These bullet bill bros. get stuck in the ground.
I found this jump very annoying. (From the bottom right block to where I'm at now.)
When I killed the final enemy, this pipe just popped up and killed me. You may want to move it so the player can't die.
The second Pix battle was far more frustrating. A green Pix got stuck in the little area I started in, and made things very challenging, especially as Super Mario. Again, this fight is very hard due to the cramped space, so maybe you should rework it a bit.
After the Pix battle, I was rewarded by visiting our old friend Iggy. Note the time.
Looks like you forgot to rename these levels.
Too many sprites here caused Mario to gain floating abilities. Look at him go. Remove some sprites in this area so Mario can safely travel this area without losing his vehicle.
The palette here is a little eye-searing.
There is an odd slope tile right where the lava meets the slope.
Mario just exits a pipe from nowhere.
This spike top must be related to
this guy. Daw. (The spike top seems to get confused when placed on a slope.)
FG starts too low.
And I met an abrupt freeze here. I couldn't pass this level for some odd reason...the game just locked up here.