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Custom bosses and movies

Is it possible to make for example Iggy faster? How?
And is it possible to change the movie, wich play itself when you killed a boss?

Thank ya.
Ymro.
Originally posted by Ymro
Is it possible to make for example Iggy faster? How?

Originally posted by ROM Map
0FDC2 - 1 byte - Iggy/Larry's speed for walking towards center
0FDC6 - 1 byte - Iggy/Larry's speed for walking towards center
0FDD2 - 1 byte - Iggy/Larry's speed for walking towards center
0FDD6 - 1 byte - Iggy/Larry's speed for walking towards center
0FF00 - 1 byte - Iggy/Larry's speed when stomped

As for your second question: Yes, it should be possible, but I don't think anyone knows where in the ROM that data is stored and in what format.
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Thank ya. I think if you are a mod you should be a great one. You always awnser and with good awnsers.

Well, maybe me, but how do I have to find that(First awnser)? I don't have to create a new sprite, do I?
Hex editing tutorial
My YouTube channel
Get the official ASMT resource pack here!

Originally posted by yoshicookiezeus
I don't think anyone knows where in the ROM that data is stored and in what format.

Originally posted by Smallhacker
Originally posted by Ersan
The castle intro animation data wasn't that hard to find. It is located right at SNES $00:C848 with header. The data is 40 bytes long, and has these bytes:

.db $01,$5F,$00,$30,$08,$30,$00,$20
.db $40,$01,$00,$30,$01,$80,$FF,$01
.db $3F,$00,$30,$20,$01,$80,$06,$00
.db $3A,$01,$38,$00,$30,$08,$30,$00
.db $20,$40,$01,$00,$30,$01,$80,$FF

Just mess around with it with your hex editor. I didn't edit every byte of them, but I know the second byte is about how far Mario walks (In pixels).


I haven't looked at it myself so I don't know, but isn't that controller data followed by amount of frames to keep holding down the given buttons?

Try messing around with this a little.
Edit: I feel stupid... Wrong data.

Originally posted by Ymro
how do I have to find that(First awnser)? I don't have to create a new sprite, do I?

Use a hex editor.
<blm> zsnes users are the flatearthers of emulation
Unless I am misunderstanding something, I believe that he was asking about the castle destruction sequence, not the castle intro animation. Still, why isn't that in the ROM map?
My YouTube channel
Get the official ASMT resource pack here!

True yoshicookiezeus, that was wat I ment, too.:D
Thanks for the awnsers!