A few years ago, I started a hack called Super Mario - The Lost World. I made a few levels and posted a few screenshots, then I became too pre-occupied with other things, some of which included making custom sprites and others having to do with real life. A few weeks ago, I promised myself that once I was finished with my online BG Ripping tool, I would continue working on my hack, and that's what I did.
Here's an old thread about this hack
So, here's my (working) story:
Bowser kidnapped peach and took her to his castle on a cursed island. Mario must travel to the island and rescue her by defeating Bowser. To lift the curse, he must also defeat King Boo, who inhabits a small volcanic island just off the coast of the main island.
It's not a very original storyline, but it's probably going to be changed in some ways. I'm open to suggestions on this.
I'm still not sure how I'm going to make the "curse" work yet. I might remove the entire concept altogether.
Also, I don't have a title screen level or intro level yet, but I most likely will when finish the first official demo.
Since this isn't an official demo, I didn't submit it to the hacks section. I do not want it in the hacks section until I finish the first official demo, which will probably be once I finish the second world.
My main goal in making this hack is to make each level have its own unique BG. I have a patch that allows me to bypass BG map16 pages, and also gives me 2 more ExGFX files of space in specific levels (by slightly re-arranging the VRAM)
Here are some screens:
Use a spin jump to pound that log.
So I ended up using the first one (but I'll probably use the second one somewhere else in the hack)
I changed the BG in this area since the other one seemed too dragon-head-ish (see this screen)
...and here's an OW screenshot: (no submaps yet)
Download here: http://tempboard2.te.funpic.org/misc/download.php?file=smtlw_c3_predemo.zip
EDIT: updated link again
Some of my older levels might not be so good, so I'm open to suggestions on levels too.
EDIT: one more thing I forgot to mention: My demos for this hack will be locked, but the final version will most likely be unlocked.
Here's an old thread about this hack
So, here's my (working) story:
Bowser kidnapped peach and took her to his castle on a cursed island. Mario must travel to the island and rescue her by defeating Bowser. To lift the curse, he must also defeat King Boo, who inhabits a small volcanic island just off the coast of the main island.
It's not a very original storyline, but it's probably going to be changed in some ways. I'm open to suggestions on this.
I'm still not sure how I'm going to make the "curse" work yet. I might remove the entire concept altogether.
Also, I don't have a title screen level or intro level yet, but I most likely will when finish the first official demo.
Since this isn't an official demo, I didn't submit it to the hacks section. I do not want it in the hacks section until I finish the first official demo, which will probably be once I finish the second world.
My main goal in making this hack is to make each level have its own unique BG. I have a patch that allows me to bypass BG map16 pages, and also gives me 2 more ExGFX files of space in specific levels (by slightly re-arranging the VRAM)
Here are some screens:
Use a spin jump to pound that log.
So I ended up using the first one (but I'll probably use the second one somewhere else in the hack)
I changed the BG in this area since the other one seemed too dragon-head-ish (see this screen)
...and here's an OW screenshot: (no submaps yet)
Download here: http://tempboard2.te.funpic.org/misc/download.php?file=smtlw_c3_predemo.zip
EDIT: updated link again
Some of my older levels might not be so good, so I'm open to suggestions on levels too.
EDIT: one more thing I forgot to mention: My demos for this hack will be locked, but the final version will most likely be unlocked.