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Super mario: The challenges of Gods.

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Well, you could draw your own mines. But you need some 8x8 Editor experienceish.
No problem,I'll remove the surplus after I've learned the pipes and done the first level of combat.

And the mines, I' have NO experience about drawing or else, sorry.


Existing mine graphics? where?

And also, the battle category, I don't really inspire me...

Do you have idea? of what I should do or what category should I use to replace battle?
(I've thought of puzzle, but, I don't want to steal super puzzle word's idea, and after all, It don't quite inspire me...)


There's not much left after battle and puzzle. Maybe accuarcy? You could do this level with all of theses timed jumps, or spin jumping, yada, yada, yada.
Originally posted by LinksPetYoshi
I agree, becuase most people don't have floating blocks of cement in their backyard. (Not saying that this hack takes place in a backyard.)

I don't think I have ever seen any yellow spinning blocks with a white question mark on it floating in a backyard either.
But yes, that cement can easily be replaced by a slope.
Originally posted by MessageBlock
Originally posted by LinksPetYoshi
I agree, becuase most people don't have floating blocks of cement in their backyard. (Not saying that this hack takes place in a backyard.)

I don't think I have ever seen any yellow spinning blocks with a white question mark on it floating in a backyard either.
But yes, that cement can easily be replaced by a slope.


LOL! Yeah, most ppl don't...

Yeah, but would you put a muncher on a slope? It would cause cutoffness.
And some floatingness.
Originally posted by PenangBenny
And some floatingness.


"Mommy, why is there a giant plant floating in midair?"

LOL

But seriously.

I remember niamek saying that he doesn't know what cutoffness is. Well cutoffness is when something is "cut off" or in other words, not in one piece. You can tell if something's not cutoff if it has black outlines all around it's body.

But if something doesn't have all of it's black outlines, then it's cutoff.

Like water floating in mid air. Cutoffness. Or cement blocks, and water. Cutoffness.

That's basicly what cutoffness is.



It's still complicated. But that not bad.

I think I'll go for three category for now. The fourth one, I'll do it later, when I'll have a idea.

I'll replace the surplus of cement block.

And one question: How to choose a time limit?
I only see 200,300 or 400. No 100 or anyelse...


Go to the Note Block in LM (Lunar Magic) and click on it, then click on "Bypass the Time Limit" and make it a check mark, then at the bottom of that box it will allow you to choose your time.

If it's still complicated to explain (the cutoffness) I'll show you a screenshot. Do you want me to show you?
But if something doesn't have all of it's black outlines, then it's cutoff.

This I understand.

Or cement blocks, and water. Cutoffness

This...?

Is meaning If is Floating on air, the ciments are cutoffness?

And I don't find The Note block youre talking about...

Now working on a survival levelé


I'll show you.

INCORRECT:

INCORRECT!</a>" alt="">

Notice the clouds.

INCORRECT! 2</a>" alt="">

Notice the Giant space.

CORRECT:

CORRECT!</a>" alt="">

Everything's just right.

CORRECT! 2</a>" alt="">

Yippee! Correct!

CORRECT! 3</a>" alt="">

Correct!

CORRECT! 4</a>" alt="">

This is even correct!

CHOOSING:

WHICH ONE! INCOORECT OR NOT!</a>" alt="">

Which one do you like better? The Incorrect and hideous looking one, or the correct ones?
Originally posted by niamek
But, do you have a Idea of what I should add?
Because I've almost only putt Noteblock because It a agility challenge...

Udaptes:

I've changed:
the laval level(added some sprites or challenge and also removed some of the spinies)
The noteblock level(I've shortened a lot the lenght of the screens and added some Koopas)

That's all I've changed from now.

-Media-
New screenshots!

This level is the test level of the survival categorie.

This are the first slope of laval. There are two slopes in the level.

The end of the same slope.
.
This is on one of the agility level, wich you must climb very high wihout falling.

Same level, but higher.

The new version of the jumpings notes level... Is that better about the placement of the notes?

The test for the agility categorie.

That's it for now.


On the first and the last screen shot, editing Level 104 could screw up the ending if you are not using a custom one,I strongly suggest you import a unedited Level 104.
Pit of 100 Trials
Progress:

Status:Frozen



SMW Hacking is so simple,even Green Yoshi can do it!
Fear the Muncher!
Fear the Lil' Sparky!
I made a new SMW Hacking Board
Check it out!Please register!

  • Ehm..... spy too much cement and floating munchers....Also a distinct lack of land. Try to replace as many cement blocks with land as you can, it would look alot better.







  • Footer
    Originally posted by Yoshi59
    Originally posted by niamek
    But, do you have a Idea of what I should add?
    Because I've almost only putt Noteblock because It a agility challenge...

    Udaptes:

    I've changed:
    the laval level(added some sprites or challenge and also removed some of the spinies)
    The noteblock level(I've shortened a lot the lenght of the screens and added some Koopas)

    That's all I've changed from now.

    -Media-
    New screenshots!
    {IMG}
    This level is the test level of the survival categorie.
    {IMG}
    This are the first slope of laval. There are two slopes in the level.
    {IMG}
    The end of the same slope.
    {IMG}
    This is on one of the agility level, wich you must climb very high wihout falling.
    {IMG}
    Same level, but higher.
    {IMG}
    The new version of the jumpings notes level... Is that better about the placement of the notes?
    (IMG}
    The test for the agility categorie.

    That's it for now.


    On the first and the last screen shot, editing Level 104 could screw up the ending if you are not using a custom one,I strongly suggest you import a unedited Level 104.


    Good save, that could of taken off a lot of points...
    Originally posted by Fujiraza
    Ehm..... spy too much cement and floating munchers....Also a distinct lack of land. Try to replace as many cement blocks with land as you can, it would look alot better.

    I'm now working on it.

    And I don't find how to choose the time limit... I need it for the category of speed.


    Originally posted by niamek
    Originally posted by Fujiraza
    Ehm..... spy too much cement and floating munchers....Also a distinct lack of land. Try to replace as many cement blocks with land as you can, it would look alot better.

    I'm now working on it.

    And I don't find how to choose the time limit... I need it for the category of speed.


    In the TOP RIGHT CORNER of lunar magic there's a image of a note block. It's the SECOND TO LAST ICON ON THE RIGHT click on it. You'll see something that says. "Bybass Time Limit", click on it, then at the bottom of that tiony window, it'll have a time. (400, 200, 100) Delete that time, and write a new one.

    There.
    Thanks you.

    That prove that I'm really bad about Lunar Magic.

    But that don,t really matter.

    Now I've done a level. New sreenshots should be in place soon.


    Originally posted by LinksPetYoshi
    blah blah blah

    CORRECT:

    CORRECT!</a>" alt="">

    Everything's just right.


    WRONG. Water should not be against walkthrough land. Even though it's not cutoff, I is almost as bad to suddenly "fall" out of water.

    This applies for the other instances of water against walkthrough-able land.

    Unexpected end tag (</a>) at 391, expected </div>
    Your layout has been removed.

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