well the OW is plain (that's been said before right?? but it looks good otherwise
Looks good.
I liked your EXGFX that you used in your levels.
Oh and... You used the sprite Thwimp to make the Jumping blocks? It's because Thwimp can't be killed with a jump.
Keep up on it.
[OFF-TOPIC]OmG, my first post...[/OFF-TOPIC]
Originally posted by Mario_SuS
You used the sprite Thwimp to make the Jumping blocks?
no, I programmed the sprite myself. It's not perfect, but it's good enough.
I like the levels, OW... ehh.
That looks awesome, what happened to your other hack? (forgot it's name)Your layout has been removed.
My other hack was SMW 1.5, I cancelled it for multiple reasons. It had horrible level design, I started it without any plan whatsoever, The overworld sucked horribly because I used the old SMW paths moved around, and my computer randomly deleted a lot of files, including that one, so I lost it.
Nice to see you're still alive, smwedit! BTW, those "jumping blocks" are Pile Driver Micro Goombas. Nice Work!
And how did you rig up the pounding log (in the vid)?
Pile Driver Micro Goombas? The only person I know who made those is MiOr. Did you get them from him?CP_foothills has been canned. Therefore, this space is once again blank.
Looks very good.
Nevertheless, the overworld still need some work.
Originally posted by Remnic The Hedgehog
Pile Driver Micro Goombas? The only person I know who made those is MiOr. Did you get them from him?
He siad he coded them himself.
Originally posted by Luigi-San
Originally posted by Remnic The Hedgehog
Pile Driver Micro Goombas? The only person I know who made those is MiOr. Did you get them from him?
He siad he coded them himself.
Sorry. Didn't see the post before.CP_foothills has been canned. Therefore, this space is once again blank.
Originally posted by Luigi-San
how did you rig up the pounding log (in the vid)?
It's multiple custom blocks. On spin jump, the top block changes itself into 25 and the block below it is also changed into certain other blocks based on what it (the block below) is at the time. The block that's for a one-tile high post just changes into the next block in the map16 on a spin jump.
Originally posted by smwedit
Originally posted by Luigi-San
how did you rig up the pounding log (in the vid)?
It's multiple custom blocks. On spin jump, the top block changes itself into 25 and the block below it is also changed into certain other blocks based on what it (the block below) is at the time. The block that's for a one-tile high post just changes into the next block in the map16 on a spin jump.
wait so what blocks did you use? Or did u make them your self? If you made them, can you send them to me? It would be so great to have that.
I made them myself. They are custom blocks, but I also inserted a modified version of dhblock.bin from blocktool (the one used for changing blocks into the next map16) into the ROM so I wouldn't have to disassemble the code and have to use reloc addresses in my code. I may release them shortly after I release the first demo, but I'm not ready to release them yet.
Ok, thanks for the info. =)
Sweet. I love the ExGFX, especially the second screenshot. What is that from, I could definetely use it. Anyway, it looks fun in terms of level design, but I dunno about the overworld. It's just too linear. Mix it up a bit.~Draconis Kenjishiya, the 13th Prodigy~
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