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Screenshot+Video Thread 3.0 [READ FIRST POST]

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Wow, that's really detailed! I like the design. Good overworld.


My hacks not dead... Just been in a state of slow progression.

Lately I have been going through a lot of my older tilesets and improving the quality to match my more modern style.
Your layout has been removed.
NEONswift: Looks awesome, as always.

Sepharos: Very nicely done OW you got there, man.

Here's a different ground shape, flat, I think it looks much better, but a lot more kirby style:


Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
NEONswift:
asgfasgf.... i know that this hack is not dead XD *shot*

seriously: nice pic you got there :D
i dunno, but it remembers something of real... a countryside at sunset...

KC:
this is better than before: nice, but the corner looks still too plain: if you want to do something to kirbish, you could add a perspective at the corner just as green hill zone.

from the left: light
from the right: dark
My deviantART
My Youtube channel
My avatar
Watch, i made a Super Mario 64 level
KC, I'm not sure who you're talking to since I can't view the image.

I updated the graphics a bit more. Comments?

Luigi: Very nice looking GFX there! I love em.

Sepharos, I was showing a picture of my FG, also, Dinomar, I'm not quite sure I get ya, but I did this:


Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
acutally i meant that
this is much better, great work!

also, luigi, i liked the previous: i don't like it so much, sorry, :/

luigi's head is too huge and i can't seen the arm. there is that kind of black sketch in the cap... the previous was better, imo

anyway, how does this level look?
My deviantART
My Youtube channel
My avatar
Watch, i made a Super Mario 64 level
Originally posted by wario
acutally i meant that
this is much better, great work!

also, luigi, i liked the previous: i don't like it so much, sorry, :/

luigi's head is too huge and i can't seen the arm. there is that kind of black sketch in the cap... the previous was better, imo

anyway, how does this level look?

Dinomar, these graphics won´t replace the other ones. These are for a new hack I plan on making later on, that does take place in Luigi´s Mansion.
(Maybe even used for my own Super Mario World Redrawn too, in the future. :) ) And, as for rhe black sketch, that is his Eyebrow.



A part of my cave level, Flooded Caverns. I got the details(Like the rocks and crack) from SMW:TKO.
Originally posted by MicidoEpocha
pic

A part of my cave level, Flooded Caverns. I got the details(Like the rocks and crack) from SMW:TKO.


The Question box looks a little... Odd.

Is there a layer 3 water effect there, of is the water just really good ExGFX?

EDIT by pikaguy900: Don't quote pictures!

Notte Luminosa Progress:

Click here to download It! :D

<embed width="448" height="361" type="application/x-shockwave-flash" wmode="transparent" src="http://i165.photobucket.com/player.swf?file=http://vid165.photobucket.com/albums/u62/Gradius_2007/tuan3-1.flv">
Video of hack I'm makeing no name for it yet but I am thinking of
"Mario and the Lost Flower" or "Mario and the Forgotten Flower"
The level is short but only because it's a secret level with a heart container, I will be changing the graphics of the health meter sometime and fix the status bar palletes, also about the red stems It is involved with the story-line... unless you don't care i'll fix the palletes <.<

I'm a Gradius addict... what?
Back to working on Mario and the Forgotten Flower:
World 1: 89%
Submap World 1: 98.9%

Originally posted by Yanamanka
Originally posted by MicidoEpocha
pic

A part of my cave level, Flooded Caverns. I got the details(Like the rocks and crack) from SMW:TKO.


The Question box looks a little... Odd.

Is there a layer 3 water effect there, of is the water just really good ExGFX?


Just some good ExGFX, and whaats wrong with the question blocks?

EDIT by pikaguy900: Don't quote pictures!
Another quick update:

Turn blocks
Question blocks
Munchers
Coin (Unfinished)


Creator of:
Super Mario: Buried Treasure
The Haunt
Jigsaw's Test
Kc, your graphical skills keep on getting better and better. Awesome work dude, you came a long way :)
@KC: Looking really nice. My only complaint would be the muncher stems; in SMW, I think they're yellow, and if you absolutely must have them be a shade of green, tweak the shade (maybe add in 24 red...) to the green color so it doesn't blend in as much with the grass.
<-- this is the dope on dope
Dissidia no Densetsu


Daiyamondo no Oshido


Origin Metroid Saga
SFoG World 1-1

Well, the beginning of it, anyway. :P
Originally known as A Yoshi (2006-2009), Aquifer (2010-2011), and Azurik (2012-2014).
I managed to make multiple hurt blocks, yay.

Yellow Mine- Used to hide secrets and/or key items in puzzles involving Silver P-Switch (making it a bit more obvious that one is required).
Black Mine- Replacement for floating muncher.
Muncher- Rooted to the ground or other blocks.
Yay for Map 16. Who likes it?
Originally posted by An00bis
@KC: Looking really nice. My only complaint would be the muncher stems; in SMW, I think they're yellow, and if you absolutely must have them be a shade of green, tweak the shade (maybe add in 24 red...) to the green color so it doesn't blend in as much with the grass.


Yes, yellow leaves would be best.

Kc should use colors towards the yellows for highlights, and colors towards the blues for shadow.

But he also needs to change the luminosity, probably higher on the leaves and darker on the main part. When grayscaled...



the munchers aren't that readable (top part blends in bg, bottom blends in the fg) but everything else is fine. When you are designing a game, you should make objects that harm the player easily seen. I wouldn't use the same colors for the fg on them. Do something like how the original was, yellow leaves or something.
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