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VRAM Rearrangement Patch

oh wait...

I DID IT! I understand now!!!!!!

I was confused, because in your video I just thought you were assembling a turn block from the FG slots, not the Sprite slots!!!
thanks, alcaro! I get it! Now to assemble the halberd from KSS... :D
Okay, making a turn block was propably a stupid idea. I should've made a mushroom instead.
However, the movie is done, and I'm too lazy to redo and reupload it.
<blm> zsnes users are the flatearthers of emulation
I found an odd bug:



When you press any of the 4 giant switches, those 4 tiles on the left show. They're on FG1.
Yeah, I noticed that before, but forgot to tell about it. It is tile 1F8, the XYPPPCTT data doesn't get uploaded to those four tiles, dunno why. I tried to fix it, but it didn't work (it garbled the OW like hell). The easiest solution should be to use ExGFX, it's only one tile, so it should be affordable.
*Edits first post*
<blm> zsnes users are the flatearthers of emulation