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Marine Pop editing

This is kinda building off my 'Slope detection'? thread.

What i needed that for was for my edit of the Marine Pop by SMKDan (Sorry If I got that wrong. I'm pretty sure it was SMKDan)...

So i have some questions regarding it.

1). How can I change the palette? i've changed it to OF In the CFG Editor, but it still remains on marios Palette.

2). How can I allow the pop to stomp enemies from above? (I've re-enabled marine pop jumping, but you still get hurt from any enemy contact).

3). how can I make it so that it constantly moves right, despite any controller input?


To summarize, how can i make the marine pop move right completely of it's own occord constantly?
1) The reason the palette can\'t be changed is because the upper and lower halves use different palettes. Scroll down in the asm file and find this.
Code
PROP	dcb $00,$00	;palettes
	dcb $02,$02	

The first two values are the upper half and the last two are the lower half. 00 is palette 8, 02 is palette 9, 04 is paette A, and so on.
Originally posted by Ladida
1) The reason the palette can\'t be changed is because the upper and lower halves use different palettes. Scroll down in the asm file and find this.
Code
PROP	dcb $00,$00	;palettes
	dcb $02,$02	

The first two values are the upper half and the last two are the lower half. 00 is palette 8, 02 is palette 9, 04 is paette A, and so on.

Thanks. I discovererd that literally 15 minutes before you posted that... Thanks anyway, though.
whats a marine pop, where do i get it?
Is it the submarine/airplane.
Help I'm stranded in Yoshi's island!!
If you hate yoshi don't turn around(click)
Originally posted by Dinoguy
whats a marine pop, where do i get it?
Is it the submarine/airplane.

*Sigh*

Slightly off topic, but whatever. the marine/sky pop is here.
________

Back on topic, The palette is fixed. Now all that remains is Slope Detection, automatic movement and stompability.

Does anyone have any thoughts/ideas?