Super Odd World
In case you didn't already download it from the Kaizo Hack Submissions thread, I put it here. This thread is sort of a walk-through for my hack Super Odd World ("not the other guy's, by the way). This will show off how to get through the hack and get all the secret exits leading to Bonus Levels and other stuff.
Secret Exits
1. Bone Maze
When you make it to Bone Maze, you should notice the fact that this is a red level. The secret exit here can be found by taking a path that's sort of "marked" by two munchers. This alternate path can be found just before you encounter the first Chargin' Chuck. The path is pretty straight-forward, and you'll notice the key and hole for sure while going down it.
2. Bonus Area
While on the course of the secret exit from Bone Maze, I might as well talk about this one, too. Now you might be thinking, why would a level called Bonus Area have an exit? Well, when you make it to the part with the coins, simply jump over the wall of translucent blocks to find the exit.
3. Central Island 2
Central Island 2 has 2 exits, of which the secret one can be found by going in the opposite direction that you should be going. When you make it out of the structure to jump to the fish area, instead go on top of the structure and head back to the entrance of the level. You'll find the key and hole on top of structure while heading left.
4. Davy Jones' Locker
The last red level. This one's secret exit can be found when you, instead of heading up, go back to the area with the munchers after hitting the P Switch. You should now see a path leading to the top of the building. Take it, and at the top, dodge Chainsaws moving on lines. At the end of that, you'll find a maze with an overabundance of moons. The secret is somewhere in the mini-maze.
Other Stuff
1. Moons in the Maze
There are a few moons hidden in the first level, Maze Time. If you use your noodle, you might be able to find them all.
2. The Turn Blocks
In a few of the levels, turn blocks are used that bounce Mario around off the sides, just like a note block. I incorporated the use of these just to confuse players (and show off my use of the Direct Map16 block selection area).
3. Islands 2 Secret Moons
In the level "Islands 2" there are two moons hidden up on top of a structure made of translucent blocks. Since the screen doesn't pan up, however, you are not able to see them.
4. The Useless Path
There is an alternate path in the level "Islands 1" that has no purpose whatsoever. The door there just brings you back to the beginning of the level. This path can be accessed through the upper path when the main path splits in two (or more simply put, got to the top of the cave).
There you have it. If there's anything else you want to know, just mention it and I'll put it up. And, yes, this is a Kaizo(ish) hack. Deal with it.
~Pirate Yoshi~
In case you didn't already download it from the Kaizo Hack Submissions thread, I put it here. This thread is sort of a walk-through for my hack Super Odd World ("not the other guy's, by the way). This will show off how to get through the hack and get all the secret exits leading to Bonus Levels and other stuff.
Secret Exits
1. Bone Maze
When you make it to Bone Maze, you should notice the fact that this is a red level. The secret exit here can be found by taking a path that's sort of "marked" by two munchers. This alternate path can be found just before you encounter the first Chargin' Chuck. The path is pretty straight-forward, and you'll notice the key and hole for sure while going down it.
2. Bonus Area
While on the course of the secret exit from Bone Maze, I might as well talk about this one, too. Now you might be thinking, why would a level called Bonus Area have an exit? Well, when you make it to the part with the coins, simply jump over the wall of translucent blocks to find the exit.
3. Central Island 2
Central Island 2 has 2 exits, of which the secret one can be found by going in the opposite direction that you should be going. When you make it out of the structure to jump to the fish area, instead go on top of the structure and head back to the entrance of the level. You'll find the key and hole on top of structure while heading left.
4. Davy Jones' Locker
The last red level. This one's secret exit can be found when you, instead of heading up, go back to the area with the munchers after hitting the P Switch. You should now see a path leading to the top of the building. Take it, and at the top, dodge Chainsaws moving on lines. At the end of that, you'll find a maze with an overabundance of moons. The secret is somewhere in the mini-maze.
Other Stuff
1. Moons in the Maze
There are a few moons hidden in the first level, Maze Time. If you use your noodle, you might be able to find them all.
2. The Turn Blocks
In a few of the levels, turn blocks are used that bounce Mario around off the sides, just like a note block. I incorporated the use of these just to confuse players (and show off my use of the Direct Map16 block selection area).
3. Islands 2 Secret Moons
In the level "Islands 2" there are two moons hidden up on top of a structure made of translucent blocks. Since the screen doesn't pan up, however, you are not able to see them.
4. The Useless Path
There is an alternate path in the level "Islands 1" that has no purpose whatsoever. The door there just brings you back to the beginning of the level. This path can be accessed through the upper path when the main path splits in two (or more simply put, got to the top of the cave).
There you have it. If there's anything else you want to know, just mention it and I'll put it up. And, yes, this is a Kaizo(ish) hack. Deal with it.
~Pirate Yoshi~