(Originally posted on Zdoom.org, but wanted to show everyone here at SMWC, as well as Board II and Jul)
Back to work like a quick recovery from a toxic relationship breakup, it's me, with a new map
"ORGANICS"
MAP FEATURES:
-Natural landscaping (Dirt, Rock, Grass,Water, Etc...)
-Infused metal themes (Pipes, side areas, beams, etc...)
-High sectors for ascending
Looks an very interesting level. Will be it an really hard map? One of these pictures haves 2 Superarmors and 3 Large Medkits. This WAD would be quite fun to play combined with the Simpsons WAD (such all others).Now I leave my IPS patches of my hacks for everyone play and edit as you want to.
Just for those wondering, zDoom is a port that allows you to play Doom games (.WAD files - i.e. "doom2.wad") there's tons of other ports (prBoom, GZDoom (like zDoom but runs in OpenGL or something), Boom, Doom Legacy, Doomsday Kickstart, Gdoom, jDoom, etc.
For sprite/music/GFX/SFX/Palette...(everything except level) editing, I recommend XWE (eXtendable Wad Editor). If you don't own Doom, and you don't want to pirate, download FreeDoom. It's a huge WAD that replaces everything in Doom with new things (and it's legal) - basically a game of it's own. Download FreeDoom here:
http://www.nongnu.org/freedoom/
For LEVEL editing, I recommend what Sagittarius said - DoomBuilder. That's pretty much all I have to say.
An updated gridmap, due to me re-modeling every area by stripping off all STARTAN textures and re-working them with realistic textures.
So far, 65% done. Just one more big section to make in the upper right corner, minor sector work, texture remodeling, light implementation, and then, THE BOSS!
I pray for SLIGHTLY cut hours for working on the WAD...
Sweet...Good work, good to see that somebody else hacks Doom! 5/5.
Nice hack Sagittaire love playin doom hacks; however, I've never made one. Still looking forward to playin yours.