Originally posted by WhiterCan you make New animations for attacks? Like make a whole new Move?
Not that I know of. You can change the sprite animation for attacks, though. An example would be switching Ice Rock with Flame Stone. The process is rather long, though. I can't really explain it in detail here.
You can also change Pallets to give the attacks a whole new feel. Look at all the things in the pallet editor. Everything from drain to even the A/B/X/Y grid can be changed.
Originally posted by Sky Guyso i guess nobody has the answer to my question then... oh well i can wait
For the moving, make sure the action # is set right. I haven't worked with any save points I personally put into a level yet, but this is a likely cause. Other things can include the Event number the save uses or even it's position on the map. The latter is far more likely because the people who made the Bomb-Omb mafia, the hack that is the Super Demo World for Lazy Shell, so to speak, didn't use any saves. That last statement depends on if I remember right, however.
As for dropping down, check to make sure that the "Sequence playback" box is marked. Also check and manipulate the Bit check boxes at the bottom of that section of the editor. They matter quite a bit.
Edit: From what I gathered, ALL BUT 1 of the saves in the original game use the following:
Event # 80
Action # 120
Bits: B6, b6/B7, b7
(the one in [0DC] uses a different event then the rest. Other then that, all of the above follow true for all save points.)
The extra marked bits, sprite #, and pallet + # fluctuate. I'd advice some experimentation on a separate, clean Rom.
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