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Grand Theft Mario - A Team Five Star Hack

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Originally posted by SbladeI
Yeah, like Yanamanka, this started as my first real hack. It had a simple story line about drugs and theft and pretty terrible gameplay XD. But, like any passing nub, I stopped hacking and I passed the idea onto Yanamanka who already started working on making it better. He transformed it into something complex, original, and all out addicting. Shooting the gun makes this game feel so much fun. There are times where all you would want to do is just shoot stuff. Now don't forget, there are some themes in this game that are not healthy for young children, like any GTA game. But props to Yanamanka for the incredible work. I suggested that he should make different type of guns. A gun that can fire quickly could be a machine gun and perhaps he can find more to do. Who knows? Maybe he'll even find the time to figure out how to make the koopa just lay still after it's shot.

Anyway, the game is great. Just you guys wait and see. It's revolutionary.


Hm... I think I'll quote that.
But Yeah, what Sbladei says is true. Thank him for the overall idea. Thank me and Bantoleon for everything else. =)

Notte Luminosa Progress:

Click here to download It! :D
Heya Everyone. We're sorry that there haven't been that many updates. We've finished The Safe House, and are Working on some ideas for the Rest of World 1.

While we can't specify EVERYthing that me and Bantoleon want to tell you, we can tell you that there will be these aspects added within the next two days:

-Monrail system spread throughout each level that take you to other areas
-A Zoo (featuring all of the enemies in a specific world).
-A Yoshi Nursery

Also, We're working on a big project: Yoshi's Funland.
Yoshi's Funland has 2 Rollercoasters, and another minigame. A tiny shop will be added soon, along with NPC's to talk to in this area.
Each Rollercoaster is essentially a short Auto-level, in which the level simulates the rollercoaster effect. The Other minigame is a "beat the clock" type minigame, where you must go through various challenges within a set time limit.

Notte Luminosa Progress:

Click here to download It! :D
Originally posted by I8Strudel
Yay, finally! A city based hack! Something I've been hoping for!

Also, Mario's beard is a great idea. Good work!


*Slumps dead*.


I'll have to fix that.
Mario is SUPPOSED to be holding a gun, but you couldn't really see that I guess.

XD

I guess it looks better as a beard anyways!

Notte Luminosa Progress:

Click here to download It! :D
I've a got-a two new videos with updates to show all of you people!
Now that Blocktool Super Deluze has taken over the reigns of Blocktool in our hack, we're re-assmebling some of the levels to coincide with the new blocktool.

Me and Bantoleon hope you enjoy these videos while the wait for the Demo continues...



LEVEL 1: GREEENWOOD

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YOSHI'S SAFE HOUSE

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Notte Luminosa Progress:

Click here to download It! :D
Do you keep the gun all the time or just when you pick it up? And did you get sprite tool working?
Originally posted by Geno_4_Ever
Do you keep the gun all the time or just when you pick it up? And did you get sprite tool working?


Sprite Tool works, so thanks for the help.

Now to answer your question about the gun...
Me and Bantoleon are going to make it so that Mario starts the game without a gun, but after the level, he gets to keep it. (Which will take quite a bit of ASM, we have been told).

Notte Luminosa Progress:

Click here to download It! :D
When I read "score a lot" (in the intro), I read it as "score a lot with women."

IMO, just "make it big" is adequate.


Also, why is FF6 boss music playing in yoshi's safehouse? :X
Awesome! Mute City!!! This is 10 times better already! Oh, and great level design!

EDIT: Do you guys have a supporter userbar for this? I would definetly be wanting to put it in my singature.
Userbar

View my YouTube channel here!
View my website here!
EDIT: Do you guys have a supporter userbar for this? I would definetly be wanting to put it in my singature.

No, We haven't come up with one yet...
But We have been coming up with some new levels! We're looking for the demo to be released in about 20 days (if we can get everything done on schedule that is).

Notte Luminosa Progress:

Click here to download It! :D
Hm... Well, Me and Bantoleon have been trying to fix up the Status bar, and we accidentally messed it up...

In other news, The Level Brawkns will be finished. There are 3 missions available in the Brawkns, ranging from accessing Ammunation, robbing and Mansion, and even exploring the sewers for a gang's Hideout.

I know we haven't uploaded many pictures, but we DO need comments on what we have. Criticism makes our hack BETTER, believe it or not.

I WILL be posting a picture of our finished Overworld later today (or tomorrow if nobody replies >_>)


Also, we still would like some help in the ASM section of our hack if anybody is interested.


-Yanamanka

Notte Luminosa Progress:

Click here to download It! :D

The BG could have a bit of a better pallete, and the gun can be improved.

Mario's overalls turning black for a frame when he walks can be improved, and you turned the Overworld sprite into a piece of shit as well. Bring the old one back, or make a new one that isn't "hey look I was made in 30 seconds in MS Paint". Basically one that actually looks like Mario. The half-ass player sprite edit should be changed back too. If the cellphone is going to be used in place of the message block, there should be either a custom hitbox made for it, or a different graphic, because it's all too easy to jump ontop and stand on air.

And the crappy use of Cave Story graphics... A little Map16 rearranging is all that's needed for that issue, though.

The gun should be made to use coins as ammo, and it shouldn't x-flip. There's two patches for that. Also, Mario shouldn't change pallette when he picks up the gun, instead he should actually pick it up - set pixels of Mario's sprite to be transparent until the Fire Flower pallette is obtained, then change them to be either shading or black, depending on how much detail the gun has.

Otherwise, I'm liking it so far. Check the Map16 of your boost blocks.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Originally posted by Giga
Mario's overalls turning black for a frame when he walks can be improved, and you turned the Overworld sprite into a piece of shit as well. Bring the old one back, or make a new one that isn't "hey look I was made in 30 seconds in MS Paint". Basically one that actually looks like Mario. The half-ass player sprite edit should be changed back too. If the cellphone is going to be used in place of the message block, there should be either a custom hitbox made for it, or a different graphic, because it's all too easy to jump ontop and stand on air.

And the crappy use of Cave Story graphics... A little Map16 rearranging is all that's needed for that issue, though.

The gun should be made to use coins as ammo, and it shouldn't x-flip. There's two patches for that. Also, Mario shouldn't change pallette when he picks up the gun, instead he should actually pick it up - set pixels of Mario's sprite to be transparent until the Fire Flower pallette is obtained, then change them to be either shading or black, depending on how much detail the gun has.

Otherwise, I'm liking it so far. Check the Map16 of your boost blocks.


Thank you for your actual criticism Giga. It's much appreciated.
I HAVE checked the MAP16 of my boost blocks, They're all lined up correctly. It's pretty weird. :\


Notte Luminosa Progress:

Click here to download It! :D
Here's a Sneak peak of a new level (Mulholand).

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/ryi-oGas4Sk&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ryi-oGas4Sk&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

And, We improved the starting level (and fixed some of the graphics!)

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/BDa5cL2QVjo&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/BDa5cL2QVjo&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

Notte Luminosa Progress:

Click here to download It! :D
Wow, Nobody Really Looks at this thread all too much.
Anyways, Buster Beetle has volunteered to help me and Bantoleon out with Grand Theft Mario, which is awesome.
I'm just putting that out there.


Notte Luminosa Progress:

Click here to download It! :D
Since you have given me a lot of construtive criticism and suggestions for my hack, I feel that I should try to return the favour. So here's some things I noticed in the first video:

-The sprite shown when you hit a turn block looks slightly different from the block itself.

-The "right" sound used for the gun is kind of weird...

-The blue/yellow things (I have absolutely no idea what they are) look kind of bad with their current palette.

-If the blue circles are midway points, you might want to make them play the midway point sound when collected, to avoid any confusion.

-The coin created when you shoot an enemy has a wierd black patch in it...

-Mask Koopas turning into Waddle Doos when stomped doesn't make much sense... And besides, they turn back into squished Shelless Koopas when stomped.

-Speaking of the Mask Koopas, since they aren't Koopas at all but rather Waddle Doos, the second message block ("Considering all of the Koopas...") doesn't make much sense either.

-At the end of the level, Mario is walking into the wall. You might want to extend the ledge he's on... And what's up with the post-goal Bullet Bills?

Except for the invisible custom blocks, I didn't find anything bad about the level in the second video, apart from the On/Off Block's bounce frame being glitched. Since it seems to be using an unused tile, this shouldn't be hard to fix.

Apart from these minor issues, the levels seems really good. Keep it up!
My YouTube channel
Get the official ASMT resource pack here!

I'm really happy that people have been looking forward to me upload this. However, I am sorry to say that TFS will be dropping this hack.

Sure, it started out as a good idea. We had TONS of level ideas, so that the game would be packed with extra things to do. However, The ASM didn't work out. Sprites and Blocks were messed up. It was becoming uninteresting to make, and more like a chore that had to be done.

So, for now, Me and Bantoleon will give Grand Theft Mario to someoen who actually wants to complete it, along with a summary of what levels, ideas, and other cool crap we came up with.

First off, Don't forget to credit us for the Hack. Secondly, We want to give it to someone who we know will do a good job with it. PM me if you want a go at it.


So, sayanora guys. It's been really fun.

Notte Luminosa Progress:

Click here to download It! :D
This looks....odd? Yet, Mario is an animal abuser, now he's starring a PG 18 game in a romhack... I give you Kudos. O.o




I've sent a PM. Probably. I have some good ideas, and it did look like it had some good potential. This is one hack I'm pretty sure I'm not gonna give up on, unlike my others.

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