It's rather annoying how easily my questions are getting buried.
Originally posted by imameliaI really hope this isn't the wrong place to say this...but if anybody still doesn't know how to insert custom sprites, or the graphics for them, PM me and I'd be glad to help. I remember not being able to do it myself only a few weeks ago, even after reading a tutorial or two, so I feel your pain.
Q#1: Originally posted by imameliaIronically enough, I myself have a question about custom sprites: Where are the graphics for the Para-Beetle? The sprite itself comes with Sprite Tool, but I can't seem to find its graphics anywhere.
Originally posted by imameliaI just inserted a bunch of Davros's custom sprites into a test hack, things such as different-colored coins and flying P-switches. Most of them worked great, but I seem to have a few problems:
Q#2: Originally posted by imameliaMy green P-switch appears not to be carryable, even though I'm quite sure all the other colors are. I checked the cfg editor, and unless I overlooked something, none of the options in there could change this property. Needless to say, I do want it to be carryable like the others.
Q#3: Originally posted by imameliaMy normal and custom flying question-mark blocks don't leave used blocks behind when they are hit. They spawn the sprites okay (although not quite in the right place), they just don't turn into stationary brown blocks like the normal sprite flying question-mark blocks do. How do I change this?
Q#4: Originally posted by imameliaI made a copy of both the .asm file and the .cfg file for the normal question-mark block sprite, and I set the two .asm files to spawn different sets of four sprites and the second .cfg file to use "flying_question_block2.asm". (I can't remember the exact name. It was the name of the original file with a 2 after it.) I changed the first table in the .asm files so that my normal-block-1 spawns a mushroom/flower/feather/star, and my normal-block-2 spawns a green/red/blue/yellow Koopa shell. Unfortunately, although the first block doesn't do anything terribly wrong (see question 2), the second block, when hit, causes the entire screen to go black, effectively ending the game. What should I do here? It is possible to have both blocks if I use two .asm files, right?
Edit: I just realized that it may be because the Koopa shells are sprites DA, DB, DC, and DD, all of which are above C8. That, I suppose, is why it doesn't work. But is there any way I
can make a block, generator, or sprite-throwing sprite spawn Koopa shells?
Originally posted by imameliaMy custom shooters don't work right. I changed the custom sprite number in the regular custom shooter to 10, which is a Missile Bill in my sprite list, and the custom sprite number in the "no_mario" shooter to 5B, which is a Big Bullet Bill in my sprite list. For some strange reason, though, they both seem to generate a short-stem Venus Fire Trap, custom sprite 04 in that particular sprite list. I have no idea what the problem is.
Q#5: Does anybody have any solutions for this?
Originally posted by imameliaMy goal sphere generator also does not work. When all the sprites on screen are killed, instead of generating a goal sphere, it just makes the screen go black.
Q#6: Once again...any solutions?
Q#7:Originally posted by imameliaHow often does the Palenemy Lakitu throw sprites? Every 8 frames? Every 16 frames? See, if I use the palette ExAnimation, but don't put the same number in each box, then that might make Lakitu throw different sprites. In fact, if the spawning frame isn't a factor of 16, he could throw up to 16 different sprites in the same level!!
Q#8: In fact, as far as question #4 goes...
Originally posted by imameliacould I do that with other sprites, too? For example, say I was planning to use the customizable Lakitus. Say, for example, that I wanted one Lakitu to throw only one kind of sprite, but I wanted another to throw two sprites randomly. Could I simply copy the .asm and .cfg files, change the code of one .asm files, and then set the other .cfg file to use "asmfile2.asm"?
I would appreciate some answers, please. I hope I'm not being too insistent or rude by asking so many things, but I'm getting quite sick of waiting, especially on questions 2, 3, and 4: nobody other than me even posted in the thread those questions were originally in.
Edit:
Q#9: Where are the Sledge Brother's graphics?
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I'm working on a hack! Check it out
here. Progress: 64/95 levels.