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The Screenshot/Video Thread 2.0

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I'm addictted to ripping now, I think! @_@

A BG I recently ripped from Mario Kart Super Circuit.
What do you guys think?
Oh, also, the BG's from the Rainbow/Star Road stage. ;)
DaytonTheGreat: that looks good, alot better.
PuffyRynn: Those look very nice and detailed. ;)

Edit: I just noticed where the Bowser aircraft thing-a-ma-bob was from, never noticed where it was from until now. X_X
meh
@ sonicblue : that is looking nice ! keep up the good work !

some updates and artwork of astet
the 1st update its from mimr

the 2nd its from astet

and the artwork (not so awesome artwork0

EXTRA!!
8-bit soma cruz
I do pixels sometimes
@SonicBlue77: That's a good BG!

@anonimato: Ooh, nice GFX! The title screen letters are pretty good.

@SB77: Good BG. That reminds me of Paper Mario, because of the flying castle.

@Anonimato: Great work with the fonts and the gradient color on the title screen.

A fragment of a OW I've did.. I've showed before World #1, see that for world #2:



What do you think?

@:Shinnok:NOW That what I call an overworld, Shinnok. All you need to now is to add a few more levels to that map.

@anonimato:I really like the title screen. but I think it's a bit empty. and as for your artwork, you do not need to ashamed of it. It actually remind me of some Cubist Paintings that I seen by reading about them.

I also got a few updates, but I will show a small part of my updates here. the rest of them you can find in my thread (SMA:The Plumber's Fury) Yeah, I need more supporters.




this cutscene comes right after you go through the credits.
It looks good, but the thing is, the letters in my opinion are stretched out a bit too far... I can't read too well; sorry. Also, is that the cutscene ExGFX I submitted?
Oh SHIT!!! I Forgot to put you in the credits, uNkNowN5642.I will have to get on it and get you into the credits
Keyblade Master: really nice! I like these ending screens, so I hope, that the will be more. :)
The first cutscene from my new projet :



Four hours, and this is what I've got to show for it.



Whew. Can't believe I'm finished. X__X But now comes the fun part: coding the Samus custom boss. :)

By the way, these graphics started out as the 8-bit Samus from the first NES Metroid game. Careful tracing, recoloring and redrawing paid off, didn't it? It looks NOTHING like how it used to, and I'm happy with it. ^.^

Oh right, I'll explain the animation frames too... Frame 1 is Samus firing attacks or charging her Beam, Frames 2 3 and 4 are for her running, and Frame 3 and 4 are also her jumping frames (Frame 3 when she first jumps, Frame 4 for almost the entire time she's in midair). Below that are her three Morph Ball frames (she'll dodge your attacks via Morph Ball), and next to that, her Screw Attack double jump (hurts you, but she mainly uses it to reach the higher platforms, not to attack Mario). Not shown are the Beam Shot, Bomb, Missile and Charged Blast projectiles (not shown, because they use different palettes than Samus and it'd look weeeeeeird on that image).

Which reminds me... I oughta show you the SMW Battlefield Stage.



This will be used for every Smash Bros. boss fight in the game (the level structure, not necessarily the graphics). The edges are tilted on purpose; when I code the custom bosses I have an easy way to tell if they're close to the edge. :D (Hopefully my A.I.s will not be dumb enough to jump off the edge. Ahhh, the joy of game design.)

I'd gladly tell you guys what the Samus boss will do, but, well, this is a Screenshot Thread, not an ASM Thread. :) PMs work though if anyone's curious.
It's me!!

High on life is the best high.
That looks just awesome, Schwa. And even the idea to have a SSB boss in SMW is really cool. I really look forward to play one of your hacks!
Well done Skwaa! I love the graphics and I must admit that I am really looking forward to play your hack! Good job and keep it up! ^^
poor mario! he must sock a woman >_>
it would be nice as a player (would be impossible) than a enemy!
Skwaa,

I love the Samus boss. That's going to be really cool, as will the other Smash bosses.

Just an idea for the platforms. I am doing this for one of my bosses, actually. Make simple blocks that are solid for sprites, but passable for Mario. Make them invisible and set them up along your main edge (The bottom platform). Maybe make them slopes for this particular stage and set them up all the way to the edge of the screen. This way, if the sprite goes outside the boundary, it'll just get pushed back in.

By the way, the boomerang project is coming along! your idea is working, but I'm having a hard time getting it to work with some custom sprites for whatever reason. I need a RAM address that will freeze a sprite, but not $AA and $B6.

And, I should have some screenshots to post soon, guys. :)
I've removed my NoFades patch until I can find the brightness code for Star Road warps.
Hello
I 've submitted my 1st hack...
Super Mario World 2
I hope you find it good


bye
Pussy
Originally posted by Limbo
Hello
I 've submitted my 1st hack...
Super Mario World 2
I hope you find it good


bye
Pussy

Please read the "hack removal" topic befor posting again. Thank you!
Originally posted by The riddle
Originally posted by Limbo
Hello
I 've submitted my 1st hack...
Super Mario World 2
I hope you find it good


bye
Pussy

Please read the "hack removal" topic befor posting again. Thank you!



I like how he used the P-word in the end of post. :)
Wahhh!

I have to present something again ;D.
It's a custom text from a homebrew rom.
And no,I am not going to upload this,it's for my hack!



Good or bad?

F-Mario X News:C3 Thread Ahead!
By the way, I gaved up hacking SMW. I think I'll come back, but not yet. ~ X-King
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