Language…
17 users online: Batata Douce, buzz_lightzyear, Chambo, Dark Prince, ForthRightMC, Fozymandias, Gamet2004, Gorry, Green, LadiesMan217, MellowYouth, Mischievous Marc, Rauf, Raychu2021,  Ringo, SiameseTwins, sinseiga - Guests: 260 - Bots: 245
Users: 64,795 (2,376 active)
Latest user: mathew

Exanimation with Palettes

I'm confused, how do you exanimate with palettes? like, palette 3,4, and 5 are needed to exanimate a object right? help's appreciated. :)
meh
In order to animate the palettes, open the colors window, (rainbow star) and the ExAnimation window. (SMB3 breakable brick) With the palette animation, you are animating a single color. (Like that annoying flashing yellow in yoshi coins) In the color window, find the color you want to animate. When you scroll over it, the info of the color will be displayed on the bottom-right corner of the window. The column on the left displays hex numbers, and that's the one that you want to use. In the ExAnimation window, change the second field to "normal", and the third field to "palette". For the "Destination" field, look in the colors window. When you roll over the color that you want to animate, the info field will tell you that the Palette Number is X and the Color Number is Y. (X and Y are variables) In the ExAnimation window, type XY (remember, X and Y are variables, not numbers) in the destination box. In the color window, find a color that you would like to animate color XY to. When you roll your mouse over it, you will be told that the "SNES RGB Value" is A. (another variable) In the ExAnimation window, type A into the first of the "frame" boxes. Repeat for the next 15 frames.
Now with extra girl and extra hacker
thanks. :)
meh