So this was 2008.
Another year of SMW hacking.
We started the year off oddly with having Nightfall as our site. Later, because Nightfall wasn't such a success and progress was seemingly slow, SMWC returned and Kieran left, but luckily only temporarily.
Awesome hacks appeared throughout this year, such as a demo from Azure Chaotic. More Keytastrophe. Other nice hacks.
The ExGFX and music sections increased rapidly.
Using ASM in SMW began to play more of a role. Schwa's easy to understand tutorial appeared, other good to follow tutorials appeared.
Awesome patches were the sprite tile limit reducing patch by smwedit, or ObjecTool by 1024.
Awesome tools, such as multiple quality remakes of Addmusic, and Block Tool Super Deluxe by smkdan. The sample tool shouldn't be forgotten too.
We had various level contests. The mosts. More contests. Epic C3...
... too much to count.
So to cut to the point, how was SMW hacking for you this year? How did you guys experience it? I found it a fun and productive year.
For me:
January. Nightfall, dull, etc. Legendary BM64 posts, but those were the only highlights in this month. This was perhaps the worst month of the year.
February. SMWC came back. I made my most n00bish posts ever. Started to post more and get more addicted to this site.
March. Productive month for me . In the first half of it, not much. I tried to port music but that was too tough. Then, for no reason at all, I started looking at the Advanced SMW Hacking section through mid March and on. Schwa's tutorial helped me through the beginning ASM stage. By the end of the month I made my first, albeit super-simple blocks.
April: Went on more with ASM. My hack's progress was slowing down to a snail's speed. For some reason I began to try spriting in late
April. My first custom sprite worked somewhat in the end, even though it was really primitively coded.
May-June: Could be added together. My hack was already super slow but its progress became even slower. I finished my first custom boss here (Ferdinand Y. Fuzzy). Again, primitively coded, but alright, it wasn't as bad as Megafuzzy.
This is also the period I started with IRC.
IRC wins.
July-August: Holidays. In beginning July I came up with Z positioning. That's perhaps one of the nicest effects I've made thusfar but the code sucked.
I blamed Lunar Magic for the first time for a stupid mistake I made myself, rofl.
I froze the project by the end of July and by August I started making random ASM hacks and I started understanding stripe image format a bit.
September-October: No internet D:. This was really a shame. But it gave me time for my hack. I deleted all levels except for the ones in World 1, and I revised everything. Came back to spriting in October again by making sprites such as Chuckya.
November: If it weren't for SMAS dis I would've continued my hack. SMAS dis was controlling me most of this month. In the first half of November I also got that layer 3 BG to work .
December: SMAS dis for the first half of the month, then I became a bit bored with it :[ (but I will finish it). In the last few days I decided to trash my old hack and start a new one, completely from scratch but borrowing a few ideas from the old hack.
All in all, this year I liked being here, being part of this site's community.
Even though I had ban requests lately (heh ^_^), I never really had the intention to leave SMWC.
It's a great community to be in, even though I thought it would be worse at first.
Happy New Year.
--------> Don't follow "Find Roy's Dignity", my hack. Because it's pretty outdated. <--------
Another year of SMW hacking.
We started the year off oddly with having Nightfall as our site. Later, because Nightfall wasn't such a success and progress was seemingly slow, SMWC returned and Kieran left, but luckily only temporarily.
Awesome hacks appeared throughout this year, such as a demo from Azure Chaotic. More Keytastrophe. Other nice hacks.
The ExGFX and music sections increased rapidly.
Using ASM in SMW began to play more of a role. Schwa's easy to understand tutorial appeared, other good to follow tutorials appeared.
Awesome patches were the sprite tile limit reducing patch by smwedit, or ObjecTool by 1024.
Awesome tools, such as multiple quality remakes of Addmusic, and Block Tool Super Deluxe by smkdan. The sample tool shouldn't be forgotten too.
We had various level contests. The mosts. More contests. Epic C3...
... too much to count.
So to cut to the point, how was SMW hacking for you this year? How did you guys experience it? I found it a fun and productive year.
For me:
January. Nightfall, dull, etc. Legendary BM64 posts, but those were the only highlights in this month. This was perhaps the worst month of the year.
February. SMWC came back. I made my most n00bish posts ever. Started to post more and get more addicted to this site.
March. Productive month for me . In the first half of it, not much. I tried to port music but that was too tough. Then, for no reason at all, I started looking at the Advanced SMW Hacking section through mid March and on. Schwa's tutorial helped me through the beginning ASM stage. By the end of the month I made my first, albeit super-simple blocks.
April: Went on more with ASM. My hack's progress was slowing down to a snail's speed. For some reason I began to try spriting in late
April. My first custom sprite worked somewhat in the end, even though it was really primitively coded.
May-June: Could be added together. My hack was already super slow but its progress became even slower. I finished my first custom boss here (Ferdinand Y. Fuzzy). Again, primitively coded, but alright, it wasn't as bad as Megafuzzy.
This is also the period I started with IRC.
IRC wins.
July-August: Holidays. In beginning July I came up with Z positioning. That's perhaps one of the nicest effects I've made thusfar but the code sucked.
I blamed Lunar Magic for the first time for a stupid mistake I made myself, rofl.
I froze the project by the end of July and by August I started making random ASM hacks and I started understanding stripe image format a bit.
September-October: No internet D:. This was really a shame. But it gave me time for my hack. I deleted all levels except for the ones in World 1, and I revised everything. Came back to spriting in October again by making sprites such as Chuckya.
November: If it weren't for SMAS dis I would've continued my hack. SMAS dis was controlling me most of this month. In the first half of November I also got that layer 3 BG to work .
December: SMAS dis for the first half of the month, then I became a bit bored with it :[ (but I will finish it). In the last few days I decided to trash my old hack and start a new one, completely from scratch but borrowing a few ideas from the old hack.
All in all, this year I liked being here, being part of this site's community.
Even though I had ban requests lately (heh ^_^), I never really had the intention to leave SMWC.
It's a great community to be in, even though I thought it would be worse at first.
Happy New Year.
--------> Don't follow "Find Roy's Dignity", my hack. Because it's pretty outdated. <--------