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Super Mario bros. Star Quest *New Boss*!

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This hack is getting better by the second!

Release Toad house GFX plzthxbai
Currently doing ExGFX Requests, please send me a PM, and i'll TRY to do what you want.
Originally posted by ChristmaSynth
This hack is getting better by the second!

Release Toad house GFX plzthxbai

Do you mean the out or inside? Presumably you mean inside, considering i've already released the exterior.
Very good job dude! ;D
like ChristmaSynth said, please release the Toad's House interior please.
meh
Originally posted by SonicSurfer77
Very good job dude! ;D
like ChristmaSynth said, please release the Toad's House interior please.

I'll see what I can do., maybe for christmas! ;)

Just messin. I'll get on it right now
awesome job!
I think this rip was pretty hard.
You are an good EXGFX ripper!

F-Mario X News:C3 Thread Ahead!
By the way, I gaved up hacking SMW. I think I'll come back, but not yet. ~ X-King
More screenshots of Goodness:



I had to remove some features from Probotector to make it work properly in SMW. Most notably, the platforms in Screenshot 2. The very top level has been moved down 8 pixels so Mario can stand on it properly.

Another notable loss is a distinct lack of giant mutant tortoise, and evil hungry dogs. This level uses normal SMW enemies- Apart from that, it's identical.
_________________________

*Edit*

Due to popular demand, I've released the Toad House interior graphics.

http://www.smwcentral.net/download.php?id=919&type=exgfx

remember to read the readme.
WOW! Nice EXGFX Rip, I love it. The background is awesome, the ruined houses...may have been heavy to do. O_O You're a master, dude.
Awesome work, Your hack reminds me of gamemaker game. The game i'm talking about is called Mushroom Kingdom Fusion. Why your hack makes me think of Mushroom Kingdom Fusion is in Mushroom Kingdom Fusion, there's worlds and stuff off of alot of games like megaman, halo, etc.
Your hack has stuff from alot of games too, that's why.
I know the other hacks people are working on have stuff like GFX, custom music, etc from other games too but you have stuff that others don't like those recent ripped graphics, paper mario hand, etc.
Like I said, great job. ;D

Edit: If you don't understand what i'm saying and don't get it, nvm. Just great job! :D
meh
Originally posted by SonicSurfer77
Awesome work, Your hack reminds me of gamemaker game. The game i'm talking about is called Mushroom Kingdom Fusion. Why your hack makes me think of Mushroom Kingdom Fusion is in Mushroom Kingdom Fusion, there's worlds and stuff off of alot of games like megaman, halo, etc.

This reminded me of Mushroom Kingdom Fusion as well, even as I was making it. Infact:

Originally posted by Myself on previous page
Some people may complain that Mario blatantly doesn't fit with this FG, but to be honest I think that adds a certain quirkiness. (Sorta like Mushroom Kingdom Fusion).


;D


HACK = Very good looking. Definately on my MUST PLAY list

ExGFX : all good.


The Problem : The FG contra rip you did was amazing. But IMHO, the foreground always sucked in general.
Just back here to browse a bit.
Originally posted by Lump of Coal
HACK = Very good looking. Definately on my MUST PLAY list

ExGFX : all good.


The Problem : The FG contra rip you did was amazing. But IMHO, the foreground always sucked in general.

Thanks! And don't worry, this ExGFX wont be used that extensively, maybe 2 levels at the very most (Perhaps even just 1).
I can't wait to play this hack, nice gfx. :)
Wow, I always thought Contra III uses lots of ExGFx to do those house, but it's amazing! How you fitted so much tiles?
Now I leave my IPS patches of my hacks for everyone play and edit as you want to.

Bramble Invasion & Surreliatus


Originally posted by Cooooold Baphomet Jr.
Wow, I always thought Contra III uses lots of ExGFx to do those house, but it's amazing! How you fitted so much tiles?

Thats what I thought, but if you look closely there are a lot of palette swaps and recycled tiles. I managed to fit everything (Excluding the background) in FG1, 2 and 3!
Originally posted by Doomdragon
Originally posted by Cooooold Baphomet Jr.
Wow, I always thought Contra III uses lots of ExGFx to do those house, but it's amazing! How you fitted so much tiles?

Thats what I thought, but if you look closely there are a lot of palette swaps and recycled tiles. I managed to fit everything (Excluding the background) in FG1, 2 and 3!


Wow, that's nice. I have an question. How many tiles does all that use? With the number I can make some method to rip very big BGs, such Earthworm Jim's.
Now I leave my IPS patches of my hacks for everyone play and edit as you want to.

Bramble Invasion & Surreliatus


Originally posted by Cooooold Baphomet Jr.
Wow, that's nice. I have an question. How many tiles does all that use? With the number I can make some method to rip very big BGs, such Earthworm Jim's.

Eerm I can't be bothered to count them all, so here are the 2 8x8 pages it uses, to give you an idea.


And thats all the tiles I used for that pretty detailed and complex FG.

The first screenshot is FG1 and 2, and the second is BG1 and FG3.
What the... That's just amazing. So, I can really rip the most complex Earthworm Jim BGs. Starting with one of 394 tiles, which fits in all pages. But, how I "avoid" the animated tiles? These aren't replaced while using the M16-7k command.
Now I leave my IPS patches of my hacks for everyone play and edit as you want to.

Bramble Invasion & Surreliatus


Originally posted by Cooooold Baphomet Jr.
What the... That's just amazing. So, I can really rip the most complex Earthworm Jim BGs. Starting with one of 394 tiles, which fits in all pages. But, how I "avoid" the animated tiles? These aren't replaced while using the M16-7k command.

You'll probably find this BG doesn't use as many tiles as you think: perhaps recyclidge or palette swaps. Can I see this BG you're ripping?
Originally posted by Doomdragon
Originally posted by Cooooold Baphomet Jr.
What the... That's just amazing. So, I can really rip the most complex Earthworm Jim BGs. Starting with one of 394 tiles, which fits in all pages. But, how I "avoid" the animated tiles? These aren't replaced while using the M16-7k command.

You'll probably find this BG doesn't use as many tiles as you think: perhaps recyclidge or palette swaps. Can I see this BG you're ripping?




I just done it. I tryied to mean how to don't lose tiles when the rips "touches" the animated tiles which you never can edit using the YY-CHR (Tiles 40-81 / 90-91 / DA-DD / EA-ED)
Now I leave my IPS patches of my hacks for everyone play and edit as you want to.

Bramble Invasion & Surreliatus


This hack's on my must play list. :D
meh

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