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Help with new blocks using YY-CHR

Alright, I extracted my GFX into the graphics folder and I changed the flip block to the SMB3 breakable block. With the correct palette, the block has a brown outline.


So I edited it on YY-CHR so it looks like this.


Then I saved it, inserted the GFX into my ROM and it still shows up with the brown outline. Anyone know what to do?


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You probably only changed the turn block sprite in GFX00. The graphics for the block itself are found in GFX14.
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Get the official ASMT resource pack here!

Lol, I'm so stupid to forget that the block I changed was the turn block -.-.

EDIT: I changed the outline of the regular block to black but it comes out as the background color of the level in the game, any ideas?

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Originally posted by neosz
Lol, I'm so stupid to forget that the block I changed was the turn block -.-.

EDIT: I changed the outline of the regular block to black but it comes out as the background color of the level in the game, any ideas?


You're using the first colour of the palette for it. (color 0)

Try a different colour. Do colour 2, that'll work I think.
--------> Don't follow "Find Roy's Dignity", my hack. Because it's pretty outdated. <--------
I tried using 02 and it still blends with the background.

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