Hey there,
After months of working without revealing info about my hack, I thinks it's now the right moment to start again.
Basically I'm currently redoing my first hack: Toadworth's Dissapearance. Some levels will be completely different, many new GFX will be used and the hack is going to be overall better and harder.
=========
The Plot:
=========
One day in the Mushroom Kingdom, Mario went to Toad Town. Everything seemed fine, until a toad was screaming for help. "Help, Toadsworth is gone! You must rescue him! The kidnapper left a letter..."
Bwahaha,
I've captured Peach's best guard, so now she's helpless..
Come rescue him if you dare.
???
And that was good enough for Mario to start a new adventure...
He'll need to travell across the whole Mario-Universum to find Toadsworth and his kidnapper.
============
General Info
============
This hack will have:
Custom Sprites
Custom Blocks
Custom Music
some small Asm-edits/fixes
ExGFX (partly selfdrawn)
We're currently at this percent of completion:
==================
Screenshots/Video's:
==================
World 1:
Koopa Cape, a nice little island far from the mushroom kingdom. This island has some very nice cliffs with interesting water-formations. Be sure to visit Koopa Cape's famous pipesystem leading through the whole island.
Koopa Cape 1:
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/_dItrV0WLqU&hl=nl&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/_dItrV0WLqU&hl=nl&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
Note: This is just a fast port of the orginal level, due the lack of a easy record-option in Zsnes)
(More levels will be shown later, if you guys want to see them)
==================
Gameplay:
==================
One overall gameplay-changement is the 6-digit Coinbar. This handy bar will give you the opportunity to collect as many coins as you want.
And be sure you collect them, because for the first time in a Mario Game, you'll really need them.
The normal coins:
Bronze coins are just 1 regular coin worth.
The silver ones are 10 coins,
and the gold versions are 25 coins worth.
Why would you need all those coins?
Well the answer is simple: there aren't any "free" powerups in this game. If you want a mushroom you'll need to find a shop in one of the levels and buy some.
Remember, not only mushrooms can be bought, also items like Keys, Springs and some other secret stuff.
Well that's it for now, I'll using this topic like some sort of blog, that I'll update at least once a week.
Other info coming soon...
After months of working without revealing info about my hack, I thinks it's now the right moment to start again.
Basically I'm currently redoing my first hack: Toadworth's Dissapearance. Some levels will be completely different, many new GFX will be used and the hack is going to be overall better and harder.
=========
The Plot:
=========
One day in the Mushroom Kingdom, Mario went to Toad Town. Everything seemed fine, until a toad was screaming for help. "Help, Toadsworth is gone! You must rescue him! The kidnapper left a letter..."
Bwahaha,
I've captured Peach's best guard, so now she's helpless..
Come rescue him if you dare.
???
And that was good enough for Mario to start a new adventure...
He'll need to travell across the whole Mario-Universum to find Toadsworth and his kidnapper.
============
General Info
============
This hack will have:
Custom Sprites
Custom Blocks
Custom Music
some small Asm-edits/fixes
ExGFX (partly selfdrawn)
We're currently at this percent of completion:
==================
Screenshots/Video's:
==================
World 1:
Koopa Cape, a nice little island far from the mushroom kingdom. This island has some very nice cliffs with interesting water-formations. Be sure to visit Koopa Cape's famous pipesystem leading through the whole island.
Koopa Cape 1:
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/_dItrV0WLqU&hl=nl&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/_dItrV0WLqU&hl=nl&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
Note: This is just a fast port of the orginal level, due the lack of a easy record-option in Zsnes)
(More levels will be shown later, if you guys want to see them)
==================
Gameplay:
==================
One overall gameplay-changement is the 6-digit Coinbar. This handy bar will give you the opportunity to collect as many coins as you want.
And be sure you collect them, because for the first time in a Mario Game, you'll really need them.
The normal coins:
Bronze coins are just 1 regular coin worth.
The silver ones are 10 coins,
and the gold versions are 25 coins worth.
Why would you need all those coins?
Well the answer is simple: there aren't any "free" powerups in this game. If you want a mushroom you'll need to find a shop in one of the levels and buy some.
Remember, not only mushrooms can be bought, also items like Keys, Springs and some other secret stuff.
Well that's it for now, I'll using this topic like some sort of blog, that I'll update at least once a week.
Other info coming soon...