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Toadworths Disappearance (redone)

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Hey there,
After months of working without revealing info about my hack, I thinks it's now the right moment to start again.

Basically I'm currently redoing my first hack: Toadworth's Dissapearance. Some levels will be completely different, many new GFX will be used and the hack is going to be overall better and harder.

=========
The Plot:
=========

One day in the Mushroom Kingdom, Mario went to Toad Town. Everything seemed fine, until a toad was screaming for help. "Help, Toadsworth is gone! You must rescue him! The kidnapper left a letter..."

Bwahaha,
I've captured Peach's best guard, so now she's helpless..
Come rescue him if you dare.

???

And that was good enough for Mario to start a new adventure...
He'll need to travell across the whole Mario-Universum to find Toadsworth and his kidnapper.

============
General Info
============
This hack will have:


Custom Sprites
Custom Blocks
Custom Music
some small Asm-edits/fixes
ExGFX (partly selfdrawn)


We're currently at this percent of completion:


==================
Screenshots/Video's:
==================

World 1:


Koopa Cape, a nice little island far from the mushroom kingdom. This island has some very nice cliffs with interesting water-formations. Be sure to visit Koopa Cape's famous pipesystem leading through the whole island.


Koopa Cape 1:
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/_dItrV0WLqU&hl=nl&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/_dItrV0WLqU&hl=nl&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

Note: This is just a fast port of the orginal level, due the lack of a easy record-option in Zsnes)

(More levels will be shown later, if you guys want to see them)

==================
Gameplay:
==================
One overall gameplay-changement is the 6-digit Coinbar. This handy bar will give you the opportunity to collect as many coins as you want.
And be sure you collect them, because for the first time in a Mario Game, you'll really need them.

The normal coins:


Bronze coins are just 1 regular coin worth.
The silver ones are 10 coins,
and the gold versions are 25 coins worth.


Why would you need all those coins?
Well the answer is simple: there aren't any "free" powerups in this game. If you want a mushroom you'll need to find a shop in one of the levels and buy some.
Remember, not only mushrooms can be bought, also items like Keys, Springs and some other secret stuff.



Well that's it for now, I'll using this topic like some sort of blog, that I'll update at least once a week.

Other info coming soon...

Can't wait to see more! Should be a great hack nonetheless :)
D:...
I do LP's
you can pm me or click on the link below
http://www.youtube.com/user/cruc1f1x21
Time for some more screenshots (because I talked too much last time)

Koopa Cape 2:










Great work,I don't see any bad things so far,so it's an awesome work you have right there.The Koopa Cape OW is very nice,I like it a lot.And,for the player to NEED the coins is a creative idea.

The palletes and graphics are really good too.

Overall:Fantastic so far.
@ Cruc1f1x21: Thanks (like always ;)
@ Snowfan645: Thanks, I didn't know it was "that" good...

Well back on-topic:

I need your opinion; I'm just finished with drawing my beta-fg for World 2.
Personally I think the vines can be a little bigger...










Well, what do you guys think?
The new Forest FG looks good,but,as you suggested,making the vines bigger would be better,because,if Mario climbs it(such as in screenshot 4)it wouldn't look like he was climbing it at all,his hands would not contact with it.

So,putting some fancy leaves on the sides could be a good idea,an/or a bigger vine for the main part itself.

Otherwise,those palletes for the tree are looking good.The land too,looks great.

On another note,you mentioned you would need coins for power-ups,keys,springs,and other secret stuff.Are there going to be more "normal" itens in the shop?Also,are the shops going to be inside the levels,or are they gonna be on a seperate level?Just out of curiosity.
I'll keep working on that vine then, I guess :)

And as an answer to your question:

Most shops are inside normal levels. (Just a pipe with a shop-sign next to it) But in town/city levels there is always a shop.

In each shop you can buy normal powerups, but some shops has a kind of "specialty" (like a koopa shell in Koopa Cape or a key in a hidden shop).

Also the prizes are depending on the number of coins you can collect in a world. And of course, when the levels are getting harder, it's easier to get powerups.
(In the later worlds the mushrooms will be cheaper than in the first, for example)
Nice choice,putting cheaper power-ups on later worlds.But,I have a question: You said that there would be no free power-ups,so,the hack isn't going to have any midway points?If there WILL be those,then I suggest making them a Little hidden,so that the player doesn't get a power-up easily.
Yeah, that's something that I haven't really figured out yet...

I was thinking of simply don't using Midway-points, except for the longer/harder levels that really need it.
If that's the case, I could do what you mentioned, hiding the midways in a spot that's pretty hard to reach.

Yes,that would be the case.I suggest using your idea,putting them on harder/longer(and secret?)levels,but you could make them a reward for a medium-hard puzzle.
This hack looks very original and good. Can't find anything to complain about except that you used a .jpg for the OW screenshot, that the video doesn't contain the six-digit coin counter, and that you seem to want to limit midway points when the following exists:
074E2 $00:F2E2 1 byte Misc. Change to 0x80 to disable midway powerups (or EA EA to make them always make you big, even if you have a better powerup )
<blm> zsnes users are the flatearthers of emulation
I'm changing it into a .png right away :)

The video was a bit outdated and just a fast "copy-paste"-version of the real level.
(Because I haven't found a proper way to record Zsnes on my slow PC :/)
Also, thanks for the offset; it's exactly what I needed.

PS: Just out of curiosity: How did you notice that the screenshot was a .jpg-file? I can't see the diffrence with the others...
Good idea,Alcaro.I didn't know there was such an offset.Still,is the hack going to have puzzles and/or prizes for them?

Originally posted by TheDutchLuigi
How did you notice that the screenshot was a .jpg-file? I can't see the diffrence with the others...


Right Click->Properties
Originally posted by TheDutchLuigi
How did you notice that the screenshot was a .jpg-file? I can't see the diffrence with the others...

It was a bit blurry, which made me a bit suspicious. Checking its properties confirmed it. It's smaller now (17kb vs 31kb), too.
P.S. Your avatar is in .JPG format, too. Is that intentional?
<blm> zsnes users are the flatearthers of emulation
Originally posted by snowfan645
Good idea,Alcaro.I didn't know there was such an offset.Still,is the hack going to have puzzles and/or prizes for them?


That depends, the most levels don't have a midwaypoint, so that isn't always the case. But if I'm using one, it wont be "that" easy to get. (the one from the movie needs still to be removed, though)

Originally posted by Alcaro
It was a bit blurry, which made me a bit suspicious. Checking its properties confirmed it. It's smaller now (17kb vs 31kb), too.
P.S. Your avatar is in .JPG format, too. Is that intentional?


I guess I forgot to save it as a .png-file last time after I edited my avatar...

Well it's fixed now.


Also, here are some new screenshots:

Koopa Cape 3:

This level is filled with SMB-styled mushrooms and you'll need to make clever use of jumping to get across this level.



I wonder how to get up there...



Ah, I just needed to do some back-tracking.



Some little secrets are hidden all over this level. (Look both high and low, to find them all)



Looks like Mario missed an easy jump...





Good use of the mushroom platforms,and,hooray for unlinear level design!!!

On another note,are you working on improving the vine GFX?

  • wow. looking great so far! i cant wait to see more.







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    Originally posted by Santos Sanchez
    wow. looking great so far! i cant wait to see more.


    Thanks :) I'm posting new updates almost every day, so waiting shouldn't take long.

    Originally posted by snowfan645
    Good use of the mushroom platforms,and,hooray for unlinear level design!!!

    On another note,are you working on improving the vine GFX?


    Not at this moment, for some reason I can't stick too long to one subject :)
    But I'll do it sometime. (Ok. you convinced me to do right away)


    But first: Opinion time!

    Which coin looks better? (they both have the Yoshi-coin "shine-effect")

    Coin A:


    Or

    Coin B:



    It's supposed to be a big coin, that's 100 regular coins worth.
    (But first I'll need to get Ersanio's 32x32-coins working.)

    EDIT: Yeey, level 10
    Huumm....I think Coin B is better,Coin A looks like a cookie O.o

    But other people may have a different opinion,so you might want to wait.
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