Here's another idea, this time, for level designing. Anyone remember level 24 (where the amount of coins or time remaining determined which levels the exit-enabled pipes would take you to)? Well, what if there was a variant of the exit-enabled pipes or doors (or a script that alters the screen exit) that looks at how much time you have left and takes you to one of several levels depending on how much time there is left?
The script could, for every 100 ingame seconds over 100, tell the game to add, say, 10 (in hexadecimal terms, which I believe would be 16 in traditional counting?) to the value that's used to determine which level or secondary exit to transport the player to. For example, if there's an exit-enabled pipe that leads to level 24, and the script is active, then at 100 seconds or less, the pipe would transport the player to the entrance to level 24, whereas at 100-200 seconds, the pipe would transport the player to level 34, at 200-300 seconds, the player goes to level 44, etc. We'll finally be able to use a feature (that's similar to the one that level 24 uses) in our hacks, only we'll also be able to control what each and every one of the alternate exits lead to.
I'm currently taking an indefinitely long break from ROM hacking to play World of Warcraft again. Anyone may check out my user bio for more information on what I'm planning for Rainbow Legends: S********'s Adventure.
The script could, for every 100 ingame seconds over 100, tell the game to add, say, 10 (in hexadecimal terms, which I believe would be 16 in traditional counting?) to the value that's used to determine which level or secondary exit to transport the player to. For example, if there's an exit-enabled pipe that leads to level 24, and the script is active, then at 100 seconds or less, the pipe would transport the player to the entrance to level 24, whereas at 100-200 seconds, the pipe would transport the player to level 34, at 200-300 seconds, the player goes to level 44, etc. We'll finally be able to use a feature (that's similar to the one that level 24 uses) in our hacks, only we'll also be able to control what each and every one of the alternate exits lead to.
I'm currently taking an indefinitely long break from ROM hacking to play World of Warcraft again. Anyone may check out my user bio for more information on what I'm planning for Rainbow Legends: S********'s Adventure.