so far, i discovered this...
RAM (save state) for Star Soldier (U) on fceu-0.98.15-rerecording (FCEultra 0.98.15)
Translhextion
blocks act like...
address:0x71E to 0x849 (offset 1822 to 2121)
HIDDEN 1UP ( 8 shoots left): A8
HIDDEN 1UP ( 7 shoots left): A9
HIDDEN 1UP ( 6 shoots left): AA
HIDDEN 1UP ( 5 shoots left): AB
HIDDEN 1UP ( 4 shoots left): AC
HIDDEN 1UP ( 3 shoots left): AD
HIDDEN 1UP ( 2 shoots left): AE
HIDDEN 1UP ( 1 shoot left): AF
DISCOVERED 1UP: A0
HIDDEN WARP (9 shoots left): 07
HIDDEN WARP (8 shoots left): D8
HIDDEN WARP (7 shoots left): D9
HIDDEN WARP (6 shoots left): DA
HIDDEN WARP (5 shoots left): DB
HIDDEN WARP (4 shoots left): DC
HIDDEN WARP (3 shoots left): DD
HIDDEN WARP (2 shoots left): DE
HIDDEN WARP (1 shoot left): DF
DISCOVERED WARP: A1
"P" small power-up: 18
Full power-up (need to be under tiles to have the power-up): 05
small star tile: 17
small "Snake" tile: 16
Large "Snake" tile: up-left: 12 --- up-right: 13 --- down-left: 14 --- down-right: 15
Large pheonix tile: up-left: 0E --- up-right: 0F --- down-left: 10 --- down-right: 11
HIDDEN "Z" BONUS ( 3 shoots left until appeared): 08
HIDDEN "Z" BONUS ( 2 shoots left until appeared): C8
HIDDEN "Z" BONUS ( 1 shoot left until appeared): C9
HIDDEN "Z" BONUS APPEARED ( 6 shoots left): CA
HIDDEN "Z" BONUS APPEARED ( 5 shoots left): CB
HIDDEN "Z" BONUS APPEARED ( 4 shoots left): CC
HIDDEN "Z" BONUS APPEARED ( 3 shoots left): CD
HIDDEN "Z" BONUS APPEARED ( 2 shoots left): CE
HIDDEN "Z" BONUS APPEARED ( 1 shoot left): CF
LARGE EYE 1 ( 24 shoots left): B0
LARGE EYE 1 ( 23 shoots left): B1
LARGE EYE 1 ( 22 shoots left): B2
LARGE EYE 1 ( 21 shoots left): B3
LARGE EYE 2 ( 20 shoots left): B4
LARGE EYE 2 ( 19 shoots left): B5
LARGE EYE 2 ( 18 shoots left): B6
LARGE EYE 2 ( 17 shoots left): B7
LARGE EYE 3 ( 16 shoots left): B8
LARGE EYE 3 ( 15 shoots left): B9
LARGE EYE 3 ( 14 shoots left): BA
LARGE EYE 3 ( 13 shoots left): BB
LARGE EYE 4 ( 12 shoots left): BC
LARGE EYE 4 ( 11 shoots left): BD
LARGE EYE 4 ( 10 shoots left): BE
LARGE EYE 4 ( 9 shoots left): BF
LARGE EYE 5 ( 8 shoots left): C0
LARGE EYE 5 ( 7 shoots left): C1
LARGE EYE 5 ( 6 shoots left): C2
LARGE EYE 5 ( 5 shoots left): C3
LARGE EYE 6 ( 4 shoots left): C4
LARGE EYE 6 ( 3 shoots left): C5
LARGE EYE 6 ( 2 shoots left): C6
LARGE EYE 6 ( 1 shoot left): C7
HIDDEN WHALE? WHITE CARD OR "IMP"?: 00. F0 to FF
(Apparently, this only works on sides of the screen ,
and i got the whale and the "imp" at the same hex: 00 and F0 to FF... if you put "00" everywhere, it may not work
so instead, put a number between F0 and FF)
"FACE" HIDDEN TILE, BONUS 2000000 POINTS: E0 t0 EF
SKULLS: D0 to D7
EMPTY :A2 to A7, 26 (used by the game for empty ereas)
GO UNDER TILES: 96
Ok im not 100% english... is "appeared" spelled right?
im still working on the blocks. i dont know what ill do next
because its so long, and if im just keeping editing my pos, the page will be really huge... and i dont have choise to seperate the text...
RAM (save state) for Star Soldier (U) on fceu-0.98.15-rerecording (FCEultra 0.98.15)
Translhextion
blocks act like...
address:0x71E to 0x849 (offset 1822 to 2121)
HIDDEN 1UP ( 8 shoots left): A8
HIDDEN 1UP ( 7 shoots left): A9
HIDDEN 1UP ( 6 shoots left): AA
HIDDEN 1UP ( 5 shoots left): AB
HIDDEN 1UP ( 4 shoots left): AC
HIDDEN 1UP ( 3 shoots left): AD
HIDDEN 1UP ( 2 shoots left): AE
HIDDEN 1UP ( 1 shoot left): AF
DISCOVERED 1UP: A0
HIDDEN WARP (9 shoots left): 07
HIDDEN WARP (8 shoots left): D8
HIDDEN WARP (7 shoots left): D9
HIDDEN WARP (6 shoots left): DA
HIDDEN WARP (5 shoots left): DB
HIDDEN WARP (4 shoots left): DC
HIDDEN WARP (3 shoots left): DD
HIDDEN WARP (2 shoots left): DE
HIDDEN WARP (1 shoot left): DF
DISCOVERED WARP: A1
"P" small power-up: 18
Full power-up (need to be under tiles to have the power-up): 05
small star tile: 17
small "Snake" tile: 16
Large "Snake" tile: up-left: 12 --- up-right: 13 --- down-left: 14 --- down-right: 15
Large pheonix tile: up-left: 0E --- up-right: 0F --- down-left: 10 --- down-right: 11
HIDDEN "Z" BONUS ( 3 shoots left until appeared): 08
HIDDEN "Z" BONUS ( 2 shoots left until appeared): C8
HIDDEN "Z" BONUS ( 1 shoot left until appeared): C9
HIDDEN "Z" BONUS APPEARED ( 6 shoots left): CA
HIDDEN "Z" BONUS APPEARED ( 5 shoots left): CB
HIDDEN "Z" BONUS APPEARED ( 4 shoots left): CC
HIDDEN "Z" BONUS APPEARED ( 3 shoots left): CD
HIDDEN "Z" BONUS APPEARED ( 2 shoots left): CE
HIDDEN "Z" BONUS APPEARED ( 1 shoot left): CF
LARGE EYE 1 ( 24 shoots left): B0
LARGE EYE 1 ( 23 shoots left): B1
LARGE EYE 1 ( 22 shoots left): B2
LARGE EYE 1 ( 21 shoots left): B3
LARGE EYE 2 ( 20 shoots left): B4
LARGE EYE 2 ( 19 shoots left): B5
LARGE EYE 2 ( 18 shoots left): B6
LARGE EYE 2 ( 17 shoots left): B7
LARGE EYE 3 ( 16 shoots left): B8
LARGE EYE 3 ( 15 shoots left): B9
LARGE EYE 3 ( 14 shoots left): BA
LARGE EYE 3 ( 13 shoots left): BB
LARGE EYE 4 ( 12 shoots left): BC
LARGE EYE 4 ( 11 shoots left): BD
LARGE EYE 4 ( 10 shoots left): BE
LARGE EYE 4 ( 9 shoots left): BF
LARGE EYE 5 ( 8 shoots left): C0
LARGE EYE 5 ( 7 shoots left): C1
LARGE EYE 5 ( 6 shoots left): C2
LARGE EYE 5 ( 5 shoots left): C3
LARGE EYE 6 ( 4 shoots left): C4
LARGE EYE 6 ( 3 shoots left): C5
LARGE EYE 6 ( 2 shoots left): C6
LARGE EYE 6 ( 1 shoot left): C7
HIDDEN WHALE? WHITE CARD OR "IMP"?: 00. F0 to FF
(Apparently, this only works on sides of the screen ,
and i got the whale and the "imp" at the same hex: 00 and F0 to FF... if you put "00" everywhere, it may not work
so instead, put a number between F0 and FF)
"FACE" HIDDEN TILE, BONUS 2000000 POINTS: E0 t0 EF
SKULLS: D0 to D7
EMPTY :A2 to A7, 26 (used by the game for empty ereas)
GO UNDER TILES: 96
Ok im not 100% english... is "appeared" spelled right?
im still working on the blocks. i dont know what ill do next
because its so long, and if im just keeping editing my pos, the page will be really huge... and i dont have choise to seperate the text...