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Layer 2 levels

Can anyone help me with these problems. I currently have 2 levels that use layer 2, and before I make anymore I want to get these fixed.

First is a horizontal layer 2 level that sinks and rises in a pool of lava. Problem is, Mario starts on top of the ceiling, and the whole layer 2 starts too low. I made it just like I would a regular level, putting every object on layer 2 instead of layer 1, used one of the Layer 2 rises and falls commands, and made sure Mario interacted with Layer 2 correctly. The lava is on layer 1.

Second is a verticle level where the entire thing is supposed to sink into lava. I disabled the vert/horizontal scroll, used the Layer 2 sinks when touched command, and again made everything on layer 2 and lava on 1. When the level starts, nothing happens until Mario moves, then it animates Mario shaking as if he's on a sinking platform, but the ground doesn't move.
1. Well, I suggest looking at an original SMW level with that kind of design to maybe help see what's wrong. And if Mario is at the top of the ceiling, did you try using a different level mode? And also what command does Mario take when he starts to enter that level?

2. Well, I've seen people try to do that on vertical levels and I'm pretty sure those don't work. Although You can do that a different way by switching around the layer 4 data and level modes as well as some sprite data as well. And I suggest avoiding that. If you can't, then simply create a spare copy and start making reasonable editings (mostly random) until something comes up. It also had something to do with auto scrolling.
Well, as for the number 2 issue, is it not possible with basic LM editing to make a sinking level?
Well, I've seen some videos on Youtube ov a vertical level that sort of "sinks" slowly and gradually, but if you want it to sink fast, then I don't know. But I've seen the scroll level on Waynebird22 TAS'ing a hack, and

[url=http://www.youtube.com/watch?v=P_HEhmiOZSA]

Look in the middle of the video. (0:31 - 2:03) except it's going up. I'm pretty sure it can sink down. IF this is not the concept that you want, I can't give you the answer because I don't know either.
Well, I'm not sure about the first one but I know what's wrong with the second one.

The problem with Layer 2 Sink commands are that they are designed for horizontal levels. If you want a vertical level where the stuff sinks into lava you have to use Layer 2 Falls.
Alright, thanks. I'll change to fall then.
Probem with Mario's entrance. Here's a couple if things to try, make a backup incase they don't work! Firstly, is Mario's main entrance the way you want it in Lunar Magic? If it isn't, click on the door button with the number 1 and use the x/y co-ordernates to alter Mario's main entrance position.

Alternatively if that doesn't work, or you know it's the way you want it, go to the door with number 1 again and try messing around with the Layer 1, 2 (FG, BG) Position. it sounds to me like the layers aren't loading in the right place, even if they look it in Lunar Magic. For example, if you create a secondary entrance and the pipe exit isn't in the same area as the main entrance (for example, main-low secondary-high), things will get messy and the FG/BG will alter greatly. You'd then have to alter the FG/BG untill it's the way you want it. I might be wrong, but it sounds like that could be the problem.

There should be two drop down menu's, one with:

FG=00
FG=60
FG=C0
FG=00

The other with:

BG=60
BG=90
BG=C0
BG=00

I could be wrong, but I think messing around with these might solve that problem by changing the layers' position on entry...
Thanks, I'll be sure to double check the BG settings. FG settings seem to be ok. I forgot that Layer 2 replaces the BG, so its starting position could be altered.