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Sprite/Block/ASM Request Thread

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Fire Birdo

Is their a way to make him fly and chase mario at a decent speed and is able to withstand 8 stomps, yoshi's fireball attack up to 4 times ?
I know somebody at the old acmlm board found a way to do this but I can't seem to find any information on it do to the board being destroyed.




How about a koopa that hurts you, steals 10 coins, and runs away in the opposite direction fast?
I think this should be pretty easy:

I want a Zinger,these bees (or whatever) from the DKC games.Here is exactly how they should behave:

-Flying in the air,at one point
-Size of 32x32
-Tilemap should be SP4,not important where there
-Can be spinjumped but not jumped and hurts if jumped
-Can be killed with a shell or fire flower,not cape

Would be nice if someone could make it.
Originally posted by WhiteYoshiEgg
Link

Above, below and sides offsets 0, all others -1, set it to act like tile 130.


Thanks, but, That File has an empty .Bin file.

andwhen i insert it with blktool it says "FILE NOT FOUND"
Can anyone do a NSMB Mini Mushroom? Like, a Poison Mushroom that removes Mario's power-ups rather than hurting him. Preferably in 8x8 size.
Could someone make the cape spin active only on Mario's feet? It's hard to explain but I want to move the cape's to Mario's shoes....
I need a Bowser (could be the Sprite Tool one) that needs 12 or more fireball shoots to can be defeated, I'm making a shoot em' up styled hack.
I'd like to request a dynamic thwomp, please.
<-- this is the dope on dope
Forget all my other requests. They were all either stupid or hard to do, really. This will be my final one, and if its not done, I'll just have to live with that.

Basically what I want is a "Patchifyed" version of the dash boots, one of Schwa's amazing pseudo powerups. What I mean is, the dash boots should work in every level, there being no need to touch any custom blocks. That's all I really need.

If it is possible though, can someone make it so that when you go max speed with the dash boots, you destroy anything you touch? Kind of like invincibility without the music or the palette changing, this isn't as important as the first part, so if someone could just do that one, its fine.

Also, i believe Schwa's link is dead, so if you do decide to help me out, I'll send you the pseudo powerups myself. Thanks to anyone in advance. :D

EDIT: Defined "Patchifyed"
I could use them for the later part. If you are only using these power-ups then:
Code
LDA #$10
STA $7E8601

If no then:
Code
LDA $7E8601
ORA #$10
STA $7E8601

I just realized I could do this!
Originally posted by Oh Noes!

Basically what I want is a "Patchifyed" version of the dash boots

its actually very easy. i have done this for someone.
I would like to request a dynamic sprite based on smwedit's Chomp Rock which stays in midair and acts like a rolling pin from certain 3D Mario games (Lethal Lava Land's Hot Log Rolling, the "secret" old school platforming levels from Super Mario Sunshine, etc.). It should simply stay in midair and depending on what side of the pin Mario is standing on, it'll roll in that direction. It would be perfect for agility levels.
CP_foothills has been canned. Therefore, this space is once again blank.
I deleted my other request, because this time, I really need this over the other one.

Can I have one sprite or block that makes you warp after accumulating a certain number of points please?

Also, does anyone know where to find a block that resets your points?
Code
LDA $0F34
CMP #$ ;Insert however many points you want it to use divided by 10
BCC Ender
LDY $00
LDA $25
STA $1693
Ender
RTS

The second one would be:
Code
STZ $0F34
RTS

EDIT: This is different from Sind's....
here is the "make block into 25" code taken from a block that came with Blocktool Super Deluxe:

Code
	PHY		;preserve map16 high
	LDA #$02	;erase self
	STA $9C
	JSL $00BEB0	;generate blank block

	PLY		;restore map16 high 


Haven't tried it out myself, though, so I'm not sure if it works =/
I believe the set of blocks that I am requesting shouldn't be too complex to create, I just don't know how.

What I want is an editted version of The Heavenly Haunter's password blocks (see Custom Blocks section), such that:

1. Instead of each code block adding a value (1 to 5) to the code flag, each block flips a different bit (+/- 1, +/- 2, +/- 4, etc.) in the code flag. Basically, to pass through the password block, you need to have the correct switches "on."
2. The blocks can only be hit from beneath (so that standing on them doesn't trigger them multiple times).
3. Add a "reset block" that returns the code flag to 00 when touched.

A full set of 8 code blocks would be preferred, and should be possible.
- Kappatechy
ASM request (I believe)
mario can fly (if he got a cape obvious) but mario cant open the cape.
its like raccoon mario, but flies like cape mario.

somebody can help me?
thanks
I need a code for a block to walk for three blocks as well as mario and puts them with Sprite tool.
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