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Sprite Tool Woes

Now, after inserting the sprites to my ROM and following the readmes, they always show up as mangled blocks... Is there something else that I have to do? I wish I knew what it was..


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They are suppose to look like that assuming you mean Lunar Magic. They shouldn't look like that when playing your hack if you use the proper tilemap for the custom sprites.
I'm talking while playing, and I don't know how to use the tilemaps, pull them up in LM, or if i have to add them, I don't know how to do that either. =/


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You use tilemaps the same way you use ExGFX files. Here are some steps:

- First, you need to rename the tilemap to an ExGFX number such as ExGFX83.bin.
- Click on the Yellow Mushroom in LM to insert the ExGFX.
- Go to Super GFX Bypass.
- Enable bypass if you haven't already.

Sprite tilemaps use SP1 through SP4. Most of the time, the tilemaps you download should tell you where to insert it.
I have another problem with tilesets, some sprites, like the homming bullet bill, don´t include tilesets, ¿How i would put the correct graphics?
Homing Bullet Bill is the same as regular.
Thanks, that helped, but they aren´t folowing mario, they are just shooting fast bullets ¿Why?