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Secondary entrance of death - Level 102

So I'm trying to create a secondary entrance on level 102, but whenever Mario re-enters the level, the tiles don't show up and he just dies. I found that by setting the exit destination as a water level, I can get the water animation back, but that's all I can get. Any ideas on why this happens and how to fix it?
Try playing with the FG and BG intal positioning. that should fix it
Originally posted by Mr.GameAndWatch
Try playing with the FG and BG intal positioning. that should fix it

Thanks for the quick reply! Could you go into that in a little more detail? I haven't touched that at all...
lol, sorry bout that. I ment that u should select the 2nd enterance, and edit the intail position untill it matches where mario comes out of the pipe/wall etc. look hear. just play around with it untill u got it perfect!

Do I do this on the level I came from, or level 102 it's self? Just don't want to mess up my rom untill I get lost. Thanks for the help...
you do this to the level that has the secondary entrance in it, in this case, the level that you died in. =>
I got it! And I learned something new, kind of like calibrating the entrance to the level. Weird but I get it now, thanks...

One interesting fact about level 102, information blocks get rid of the water on activation...
Info blocks get rid of layer 3, I know, it sucks
So I have another question about secondary entrances. Is it possible to have two secondary entrances on a single screen at once? I.e, I want two seperate stages to be linked to one single stage. The thing I'm baffled with is that when you enter the level you're exiting to and mark it as a secondary exit, the secondary exit number becomes that of the level you're warping to. Now, if you do that on another level, and you type in the same level number and mark it as a secondary exit, wont it change all the settings you just made for the first one? Kind of confusing, I know...
Of course you can! All entrances are of unlimited use!

EDIT: Level 29 marker!
I see. So how would I set up the second entrance without messing up the first one?
Um... you just make the secondary entrance and then, make the screen with the sprite that exits somewhere have an exit with the value of the secondary entrance. Select the first check box and you are done!