more problems with certain levels that I found in v0.6 & v0.7-
In the Great Koopa Gate level, taking the upper paths to Lemmy and beating Lemmy
as well as taking the alternate paths to the goal tape & goal post all count as
a
normal exit only. no "special goal" nor keyhole exit was defined nor set in
that level, even though its overworld status indicates that level is supposed to
have two different exits. suggestions to set the "goal tape" at the goal post to be
counted as a "special" goal or alternatively replace the goal post & goal tape
with a key & keyhole exit and let just the Lemmy boss fight count as the only normal
exit.
a similar problem also occurs with "A Haunted House" level in the best levels world (VLDC VI) OW map; like with Great Koopa Gate, "A Haunted House" level also has no defined "special goal" nor keyhole exit as the goal post exit and beating the Big Boo Boss in that Haunted House level both count as a
normal exit only.
In the Forest Stroll level, after reaching this hidden 3up moon section
entering that yellow door leads to this (a later but "corrupted" section of Forest Stroll)
where Mario falls at the bottom of the screen and dies
edit 11/7
it's ok if I have to wait a few months (or longer) before a new release of VLDC6 comes out as long as these problems get fixed & any other improvements get added