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Dicey Dungeons - Forum Fangame Edition (One Slot Open)

I dont have any attacks that just deal damage immediately, so I would like Ray Gun (normal) for Tyrant if nobody else is interested. Also give the +1 HP to Tyrant.

Battle the Alchemist. Starting with Alchemist will give us a chest, two apples, and a shop (even if we cant afford much yet). Lead with Tyrant (it's a Tyrant kinda post).
Thirding the Marshmellow.

Actually let's fight the Alchemist because of the apples. =P
🎶 Battle Music: Chipzel - Just Roll With It 🎵

Alchemist

HP: 154/154
Dice: 2


Condition:
Vs. Robot Vs. Illusonist Vs. Knight Vs. Trainer Vs. Cawtomancer




Time for potions!

Tyrant is really loving the attention too.

Party Condition:
Robot Illusionist Knight Trainer (Tyrant) Cawtomancer

| CPU 5 |
| (RH) (YH) (BH) |
| (RT) (YT) |
Flip a coin to get coins from CPU
[4] [6] [3] [6] [4] [3] [1] [2] [5] [5]


Cartomancy








The Robot uses CPU to flip coins during a turn. If he goes over his CPU with the value of rolled dice, all equipment is poofed away until the end of the turn - but hitting CPU exactly causes a Jackpot! Then he can use one random ability.

Robot HP 28/28 Limit 8/8 CPU 5



The Illusionist is a powerful spellcaster who can call fourth all kinds of illusions in combat, using Mana and the emotions of the Brawler to manifest them.

Illusionist HP 28/28 Limit 6/9 Dice 3



The Knight's Equipment breaks from use, meaning the act of using it can be a tough decision. But that doesn't need to be a setback. All equipment can be reused until it breaks - no use limits! And she's followed by a supply convoy that will give her a free piece of equipment each battle, as well as reforge two pieces of broken equipment material into new equipment.
Knight HP 28/28 Limit 9/9 Dice 3



The Trainer is a dice who commands two powerful Dice Monsters (copyright NOT infringed). Each can only know four moves, but they can be swapped between during a turn and they share Dice and Limit with each other. If one's HP hits zero, the other is automatically switched in and the Fainted one can't use moves! On the bright side, if only one is Fainted at the end of the battle, they'll come back with 1 HP. Outside of battle, the Lead Dice Monster can be swapped (that's which one is sent into battle first).

Trainer Limit 9/9 Dice 3
Dragon HP: 9/9
Tyrant HP: 10/10
Fox HP: 9/9




The Cawtomancer is a feathery dice who has mastered the art of cartomancy, fighting with a deck of cards. While the Cawtomancer can only ever have one dice, every time it's used, it's rolled again. However, the number of cards drawn each turn are limited, so they and the deck must be managed carefully.

Cawtomancer HP 28/29 Limit 9/9 Draw 3






Summons



Convoy Bag
Use Laby Shoot, then put the resulting [5] in Poke It?, and the [2] in Whimsey.
Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.
Put [3] into Bumpblade and put both [4]s into Disturbance. Then put both [6]s into Iron Lance, and [2] into Bronze Armor (CD: 5).
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.
"Caw caw. Time for potions."

Put [5] into Caw -> [4]
Put [4] into Peck -> [4]

Not rigged enough, I rate this 1 star
I play forum games and draw furries. I'm mostly active on Discord and Twitter.

1 in Smoldering Kiss, swap to Dragon, 2 in Antitoxins and 5 in Toxic Ink
Coinflip (RT) | (RH), (RT), (YH), (YT), (BH) |

Independent Variable with (RT), 3 damage + 1 burn?.

Coinflip (RH) | (RH), (RT), (YH), (YT), (BH) |

Coinflip (YH) | (RH), (RT), (YH), (YT), (BH) |

Ad-hoc Test with (RH) and (YH), 4 damage.

Coinflip (BH) | (RH), (RT), (YH), (YT), (BH) |

Guesswork with (BH). The outcome is (H), 2 damage (to myself).

Coinflip (YT) | Jackpot! |

Jackpot Options:
Refrigerator (Freeze 1 dice)
Regenerate (Heal 3 health)
Protection (Reduce damage by 1)

Pick Refrigerator.

Total:
7 damage, + 1 burn?, + 1 freeze.
🎶 Battle Music: Chipzel - Just Roll With It 🎵

Alchemist

HP: 123/154
Dice: 3


Condition:
Vs. Robot Vs. Illusonist Vs. Knight Vs. Trainer Vs. Cawtomancer
2 Poison?



(doing a quick update because my brain is being a piece of shit and holding functions hostage. as usual. fucking. brains. not a vessel for my mind that i would have chosen tbh.)

The Brawler does 8 damage, +1 mana, +1 reduce? and inflicts blind.
The Knight does 1 damage, 1 silence, 5 damage.
The Cawtomancer does 5 damage
The Trainer does 2 poison and illuminates the illusionist.
The Robot does 7 damage, 1 burn? and 1 freeze?

The Alchemist rolls [1], [5] and [1]. Bad luck for her.
VS. Everyone: All dice go into Spiky Potion. CD is reduced to [1] for everyone but the Robot, for whom its reduced to [5] instead thanks to freeze. Alchemist takes 2 burn damage. Alchemist takes 2 poison damage. (bear potion was the blinded equipment)


Party Condition:
Robot Illusionist Knight Trainer (Tyrant) Cawtomancer

| CPU 5 |
| (RH) (YH) (BH) |
| (RT) (YT) |
Flip a coin to get coins from CPU
[1] [6] [2] +[3] [5] [4] [4] [5] [3] [1] [3]
1 Mana


Cartomancy








The Robot uses CPU to flip coins during a turn. If he goes over his CPU with the value of rolled dice, all equipment is poofed away until the end of the turn - but hitting CPU exactly causes a Jackpot! Then he can use one random ability.

Robot HP 28/28 Limit 8/8 CPU 5



The Illusionist is a powerful spellcaster who can call fourth all kinds of illusions in combat, using Mana and the emotions of the Brawler to manifest them.

Illusionist HP 28/28 Limit 6/9 Dice 3



The Knight's Equipment breaks from use, meaning the act of using it can be a tough decision. But that doesn't need to be a setback. All equipment can be reused until it breaks - no use limits! And she's followed by a supply convoy that will give her a free piece of equipment each battle, as well as reforge two pieces of broken equipment material into new equipment.
Knight HP 28/28 Limit 9/9 Dice 3



The Trainer is a dice who commands two powerful Dice Monsters (copyright NOT infringed). Each can only know four moves, but they can be swapped between during a turn and they share Dice and Limit with each other. If one's HP hits zero, the other is automatically switched in and the Fainted one can't use moves! On the bright side, if only one is Fainted at the end of the battle, they'll come back with 1 HP. Outside of battle, the Lead Dice Monster can be swapped (that's which one is sent into battle first).

Trainer Limit 9/9 Dice 3
Dragon HP: 9/9
Tyrant HP: 10/10
Fox HP: 9/9




The Cawtomancer is a feathery dice who has mastered the art of cartomancy, fighting with a deck of cards. While the Cawtomancer can only ever have one dice, every time it's used, it's rolled again. However, the number of cards drawn each turn are limited, so they and the deck must be managed carefully.

Cawtomancer HP 28/29 Limit 9/9 Draw 3






Summons



Convoy Bag
3 in Antitoxins, 5 in Toxic Ink, Limit Break for Evade
Put a [4] into Bumpblade. Then put my [4] and [5] into Iron Lance (it breaks!), and my other [5] into Bronze Armor. I'll be going on defense since I lost my only method of attack (aside from Bumpblade).
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.
Well, I'll certainly take that extra dice.

Use Laby Shoot, evaporating the [1] in the process, put [2] in Whimsey (losing 2 Mana), and then [5] in Poke It?
Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.
Put [3] into Peck -> [1]
Stockpile [1] into SQUAWK CAW -> [1]
Stockpile another [1] into SQUAWK CAW, activating it -> [6]
Put [6] into Spinning Top -> [5]
Put [5] into Peck -> [2]

Thanks Impetus for reminding me that stockpiling allows for rerolling dice, I completely forgot about that. What was initially a rigged turn became easily my best turn so far. Yippee
I play forum games and draw furries. I'm mostly active on Discord and Twitter.

🎶 Battle Music: Chipzel - Just Roll With It 🎵

Alchemist

HP: 86/154
Dice: 3


Condition:
Vs. Robot Vs. Illusonist Vs. Knight Vs. Trainer Vs. Cawtomancer
4 Poison?



(doing another quick update because im tired af again, will hopefully resume normal style soon tho)

The Trainer illuminates the Knight and inflicts 2 poison, then gains evade.
The Knight does 9 damage and gets 1 reduce and 2 shield.
The Illusionist does 9 damage, gets 2 reduce and inflicts 2 blind, returning to 0 mana.
The Cawtomancer does 12 damage.
The Robot does 7 damage, 1 freeze and gets 5 shield.


The Alchemist rolls [4], [6] and [1].
VS. Robot: [4], [6] and [1] are frozen to [3], [5] and [1]. [5] is used in Spiky Potion for 8 damage, then [1] and [4] in Toxic Potion to reduce the CD to 3.
VS. Illusionist: Toxic Potion and Fire Potion are Blinded. (slots changed to [Range 2-4]+[Range 2-4] and [ODD]+[Min 4] respectively). Uses [6] in Spiky Potion for 8 damage, then [4] and [1] in Fire Potion for 8 damage and no burn (burn is blocked by reduce).
VS. Knight: Uses [1] in Spiky Potion for 8 damage, then [4] and [6] in Fire Potion for 8 damage and no burn (burn is blocked by reduce).
VS. Trainer: Toxic Potion is poisoned (CD 4) Uses [1] in Spiky Potion, which the Dragon evades, then [4] in Toxic Potion to remove the Poison CD and [6] to reduce its actual CD to 2.
VS. Cawtomancer: [1] in Spiky Potion for 8 damage, then [4] and [6] in Toxic Potion to inflict 5 poison.

The Cawtomancer's Spinning Top is Poisoned (CD 5). Reducing CD reduces poison damage this turn! Equipment can't be used until CD is reduced to 0.
The Robot recovers 5 HP from Shield. The Knight recover 2 HP from shield. Shield is removed.

Party Condition:
Robot Illusionist Knight Trainer (Tyrant) Cawtomancer

| CPU 5 |
| (RH) (YH) |
| (RT) (YT) (BT) |
Flip a coin to get coins from CPU
[1] [5] [2] [1] [1] [4] +[6] [3] [3] [5] [1]
4 Poison?


Cartomancy








The Robot uses CPU to flip coins during a turn. If he goes over his CPU with the value of rolled dice, all equipment is poofed away until the end of the turn - but hitting CPU exactly causes a Jackpot! Then he can use one random ability.

Robot HP 23/28 Limit 8/8 CPU 5



The Illusionist is a powerful spellcaster who can call fourth all kinds of illusions in combat, using Mana and the emotions of the Brawler to manifest them.

Illusionist HP 12/28 Limit 9/9 Dice 3



The Knight's Equipment breaks from use, meaning the act of using it can be a tough decision. But that doesn't need to be a setback. All equipment can be reused until it breaks - no use limits! And she's followed by a supply convoy that will give her a free piece of equipment each battle, as well as reforge two pieces of broken equipment material into new equipment.
Knight HP 14/28 Limit 9/9 Dice 3



The Trainer is a dice who commands two powerful Dice Monsters (copyright NOT infringed). Each can only know four moves, but they can be swapped between during a turn and they share Dice and Limit with each other. If one's HP hits zero, the other is automatically switched in and the Fainted one can't use moves! On the bright side, if only one is Fainted at the end of the battle, they'll come back with 1 HP. Outside of battle, the Lead Dice Monster can be swapped (that's which one is sent into battle first).

Trainer Limit 9/9 Dice 3
Dragon HP: 9/9
Tyrant HP: 10/10
Fox HP: 9/9




The Cawtomancer is a feathery dice who has mastered the art of cartomancy, fighting with a deck of cards. While the Cawtomancer can only ever have one dice, every time it's used, it's rolled again. However, the number of cards drawn each turn are limited, so they and the deck must be managed carefully.

Cawtomancer HP 20/28 Limit 9/9 Draw 3






Summons



Convoy Bag
5 in Antitoxins to heal Lucas of Poison?, 3 3 in Toxic Ink
Put [1] into Quoth -> [1]
Put [1] into Peck -> [4]
Put [4] into Spinning Top -> [5]
Put [5] into Peck -> [3]

Another solid turn
I play forum games and draw furries. I'm mostly active on Discord and Twitter.

Put my [6] and a [1] into Bronze Shield again. End Turn.
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.
Limit Break, then put [2] in Whimsey, Laby Shoot, and put [4] in Poke It?

Reduce? seems pretty useful. I might want to keep this in my build.
Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.
Coinflip (RH) | (RH), (RT), (YH), (YT), (BT) |

Coinflip (YH) | (RH), (RT), (YH), (YT), (BT) |

Ad-hoc Test with (RH) and (YH), 4 damage.

Coinflip (RT) | (RH), (RT), (YH), (YT), (BT) |

Independent Variable with (RT), 3 damage + 1 burn?.

Coinflip (H) | Bust! |

Total:
7 damage, +1 burn?.
🎶 Battle Music: Chipzel - Just Roll With It 🎵

Alchemist

HP: 64/154
Dice: 3


Condition:
Vs. Robot Vs. Illusonist Vs. Knight Vs. Trainer Vs. Cawtomancer
6 Poison?




The Dragon cures the Cawtomancer of poison? and illuminates using [5] in Antitoxins and then inflicts 2 poison using [3] and [3] in Toxic Ink.
The Cawtomancer uses [1] in Quoth to inflict 1 Weaken? and draw Peck, [1] in Peck for 4 damage, [4] in Spinning Top to draw Caw, then [3] in Peck for 4 damage.
The Knight uses [6] and [1] in Bronze Shield to get 1 Reduce? and 2 Shield.
The Brawler uses Limit Break for +1 Mana and Parry? 1, [2] in Wimsey for Reduce? and inflicting Blind?, uses Laby Shoot for 3 damage and +1 Mana, then [4] in Poke It? to do 4 damage and get 1 Thorns?
The Robot uses (RH) and (YH) in Ad-hoc Test for 4 damage, (RT) in Independant Variable for 3 damage and 1 Burn?, then busts.


The Alchemist rolls [6], [5] and [4].
VS. Robot: [6] is burning. [4] is used in Toxic Potion to inflict 5 Poison?, then [6] and [5] are used in Fire Potion for 8 damage and Burn All. Takes 2 burn damage.
VS. Illusionist: Uses [4] and [5] in Toxic Potion to do nothing (Blocked by Reduce?), then [6] in Yowlar Potion to reduce the CD to 2.
VS. Knight: Uses [4] and [5] in Toxic Potion to do nothing (Blocked by Reduce?), then [6] in Yowlar Potion to reduce the CD to 2.
VS. Trainer: Fire Potion is poisoned (CD 6) Uses [6] to remove the Poison from Fire Potion, then [4] and [5] in Fire Potion to do 16 damage and Burn All. Dragon is down!
VS. Cawtomancer: Uses [5] and [4] in Fire Potion to inflict Burn All and do 8 damage, then [6] in Yowlar Potion to reduce the CD to 2.

All Coins the Robot gets from CPU will be Burning. All dice the Cawtomancer automatically Rolls will be burning. The Robot's Guesswork is poisoned! Chroma Countdown 5. (Red reduces CD by 2, Yellow by 3, Blue by 4)
The Knight recover 2 HP from shield. Shield is removed.

Party Condition:
Robot Illusionist Knight Trainer (Tyrant) Cawtomancer

| CPU 5 |
| (RH) (YH) |
| (RT) (YT) (BT) |
Flip a coin to get coins from CPU
[6] [5] [3] [1] [5] [1] [3B?] [1B?] [3B?] +[2B?] [2B?] +[1B?]
Infinite Burn, 5 Poison? 4 Burn Infinite Burn


Cartomancy








The Robot uses CPU to flip coins during a turn. If he goes over his CPU with the value of rolled dice, all equipment is poofed away until the end of the turn - but hitting CPU exactly causes a Jackpot! Then he can use one random ability.

Robot HP 15/28 Limit 9/9 CPU 5



The Illusionist is a powerful spellcaster who can call fourth all kinds of illusions in combat, using Mana and the emotions of the Brawler to manifest them.

Illusionist HP 12/28 Limit 0/9 Dice 3



The Knight's Equipment breaks from use, meaning the act of using it can be a tough decision. But that doesn't need to be a setback. All equipment can be reused until it breaks - no use limits! And she's followed by a supply convoy that will give her a free piece of equipment each battle, as well as reforge two pieces of broken equipment material into new equipment.
Knight HP 16/28 Limit 9/9 Dice 3



The Trainer is a dice who commands two powerful Dice Monsters (copyright NOT infringed). Each can only know four moves, but they can be swapped between during a turn and they share Dice and Limit with each other. If one's HP hits zero, the other is automatically switched in and the Fainted one can't use moves! On the bright side, if only one is Fainted at the end of the battle, they'll come back with 1 HP. Outside of battle, the Lead Dice Monster can be swapped (that's which one is sent into battle first).

Trainer Limit 9/9 Dice 3
Dragon HP: 0/9
Tyrant HP: 10/10
Fox HP: 9/9




The Cawtomancer is a feathery dice who has mastered the art of cartomancy, fighting with a deck of cards. While the Cawtomancer can only ever have one dice, every time it's used, it's rolled again. However, the number of cards drawn each turn are limited, so they and the deck must be managed carefully.

Cawtomancer HP 12/28 Limit 9/9 Draw 3






Summons



Convoy Bag