Hello everyone! I am having some issues with custom graphics. I have read through countless help threads, tutorials, similar questions, and YouTube videos. I have inserted my graphics, but I cannot for the life of me get them into a non-jumbled, usable format for use in Lunar Magic. This seems to stem from the palette differing from the level palette, as well as 8x8 translation lacking detail (not to mention attempting to get this over to the 16x16 side…). I am trying to add the graphics into level C7 and a few others, for reference. I am admittedly fairly new at this and not very good at working with Map 16 - though again, I have used all the resources available and cannot seem to pull off what I’m attempting. Any thoughts or tips?
Your problem is a little hard to figure out from here. Are you making graphics yourself, or are you trying to insert ones you downloaded? If you've read the ExGFX guide (which I assume you have), which step is going wrong? What do you mean by "lacking detail"?
The general idea is this:
- graphics files contain 8x8 tiles, and you can load them into a level. (Sounds like you got that working.)
- depending on which slot you load the file in, the 8x8 tiles will have different numbers.
- by arranging four 8x8 tiles and assigning them a palette, you create a Map16 tile (that's what you place in the level).
If it's the drawing process you're having trouble with, how are you going about it? Could you post a screenshot of what your graphics look like?