I modified Mario vs. DK Switches and Blocks to be SA-1 compatible.
This code doesn't work on BSNES/Higan, it works fine on other emulators. Is there a way to get this to work in Higan/BSNES?
Also, LM 1.7+ Trigger Blocks has the same problem.
This code doesn't work on BSNES/Higan, it works fine on other emulators. Is there a way to get this to work in Higan/BSNES?
Code
;Act as $025
(skip)
LDA !ManuelTrigger ;\if corresponding color not match, !ManuelTrigger = $7FC070
CMP #$01 ;|then return.
BNE return ;/
LDY #$01
if !ledge = 0
LDA #$30
else
LDA #$00
endif
STA $1693|!addr
return:
RTL
if !ledge = 0
print "Solid if the corresponding switch is activated."
else
print "Ledge if the corresponding switch is activated."
endif
Also, LM 1.7+ Trigger Blocks has the same problem.