Originally posted by Hatsune BlakeThis looks absolutely incredible!! Extremely well done job to everyone that worked on this hack. This should truly be the definitive way to play SMW on the SNES now, like how Sonic 3 A.I.R. is the definitive way to play Sonic 3 & Knuckles.
Thank you! I hope you'll follow the hack's progress (mostly just working on the bonus levels at this point).
Originally posted by erpster2Originally posted by quickdraw86I played a much earlier version of this and loved it. I caught back up in the thread, and saw the update 4 link, but it goes to a file called ...patch V3, is that correct?
the update 4 link
is correct despite the patch V3 name
maybe it would have been easier for some users if the patch was named "V3u4" - just a suggestion for future updates using V3u
n naming
As long as you click the latest pst link or the OP, it will be the correct link. As too why I haven't adopted a v3uX, it's bc I normally work on these until last second late at night in a hurry to upload and these updates are meant to just replace the old ones.
There wasn't too much bug fixing or changes this time around, it was more or less small things I missed from the last update. I do apologize if it's annoying but I release updates weekly based on what I find in when someone streams my hack every Sunday so that's why updates usually fall Saturday night. Any bug fix, no matter how big or small will warrant a new update or if I make level edits. Now if its solely e-reader levels finished then no, I'd rather release as many as possible in one update. This time around, my time has mostly been continuing on the e-reader levels and I thought I'd leave a gif showcasing the blue boomerang. It's definitely worth grabbing bc it bypasses hard mode settings so chucks can be killed by hitting them 3 times with it, dry enemies stay down as long as they do in normal mode, and it interacts with blocks and sprite blocks (routines were taken from
Sonikku's sprites).
List of bug fixes/changes:
-Made Luigi's scuttle faster and corrected his animation in the intro level to continue even on message display.
-Corrected graphics used in Chill Cavern.
-Fireballs now kill enemies like in the old games in bonus levels (the e-reader levels).
-Patched line guides acts like fix.
-Edited Roy's Castle for hard mode.
-Falling spikes hard mode settings edited.
Update 5