Just like with OLDC, here's a thread for you to post all your thoughts on all or any of the entries you've played! You can download the compiled entries here. Remember to be polite and have fun!
I never played all of your entries, yet. I'm planning to commentate on it and play the game blind for YouTube content. SMB3SMAS is my known content but I want to jump to something interesting to play all of the WLDC 2022 entries including my own submission.
Fan judging in progress (5/60)
I would like to share my reviews but I don't know if I can share the secrets of each entries, do I need permission ?My 1st romhack in progress (testing avaiable)...
(beta)
If you feel like your reviews would spoil the entries in some way for other users, then I would either use the spoiler tag or link them via google docs or some other document so people do not accidentally get spoiled.
Here's my review of the entries 1-10
(06/march/2022) Here's my review of the entries 11-20
Act as tile 25 troll moon is bad.
The steep snow slopes has the snow effect, making luigi floating!
Abrubt ending.
You forgot to set the secondary overworld exit to normal exit!
Funny text: 2 player will crash when it's the 2nd player turn!
I don't like the feeling of playing a demo instead of a level.
The intro has more content than the actual level.
When reentering the moon room sometimes the message box glitches like the vanilla intro message!
The music sometimes never come back after dying.
The level design doen't take into account of fishe new ability.
Abrupt advetising ending.
Funny text: Why did you put some lore in a .txt instead of the level?
Secrets: 5 dragon coins, 1 moon
Entry n°20:Patch not working
(27/march/2022) Here's my review of the entries 21-30
The blue pipe right after the 2nd dragon coin is too low, Mario can't catch the ground sometimes even when small!
The freeze gimmick should not be insta-death but hurting instead; It created artificial difficulty.
Those plus hard platforming with waiting may create a unfun experience.
Some of the difficulty of the 1st sublevel is artificial (the low celling 2-wide muncher jump, the disco trolls).
The 2nd sublevel is actually well made.
The boss fight is extremely boring and frustating (and difficult), I got maximum unfun with this fight I can't finish this entry!
Funny text: Without the boss fight it could be a really good entry
Cool twilight level.
The cape makes the player able to skip the climb!
I like the falling spikes got stuck on the ground, though the 3rd to last one can hurt the player on the upper right corner when stuck.
Also those spikes show glitched graphics when the player slide to them.
Funny text: sleeping is now a way to beat SMW, huh!
Secrets: 5 dragon coins, 1 moon, 2 easter eggs
2nd dragon coin: At the 2nd power-up ? block, glide to the left.
3rd dragon coin: 2nd pipe of the level.
4th dragon coin: below the hole of the bright grey bridge.
The moon is futher left of the 2nd dragon coin.
Alternatively it's below the 4th dragon coin.
Easter egg at the bottom right hole of the level.
Another one below the gap for the 2nd dragon coin.
The checkpoint doesn't work!
It looks like the 2 enemy blocks are placed to be jumped on midair.
Scrolling the camera to the right makes this level much easier!
The cape is too easy to get when it allows skipping the 1st half of the level.
The snowballs goes toward the player after touching the arrows blocks.
There's cutoff down right of the 2nd half.
The level feels unfinished.
Funny text: It's winter and trees already bloom???
Secrets: 1 moon. Overworld, it could be the map for a future hack...
The leaf power-up skips too easily the whole level. (Mario, Luigi, Toad)
For some reason I start the hack big but not when retrying?
The leaf generator is missing if the player enter the level from the midway.
Minor spawn issues.
Funny text: Read the .txt or else you may be stuck with toad!
Secrets: 5 bells coins (9 max) (Counter start at 4). Important info at the .txt
(19/april/2022) Here's my review of the entries 31-40
Lots of bad design choices!
The dragon coins adds frustation since it requires some exploring on a tight timer level
Some enemy placements are annoying with the low time.
Especially the homing bullets!
Mario can go above and through the celling of the 2nd half with the help of homing bullets.
The 3rd dragon coin sublevel is confusing to tell between the main path and the optional path.
Said 3rd one is ridiculously hard to get, way too tight time to collect.
Even more when trying to get all 5 in a single run!!!
Funny text: Don't try to get all 5 dragon coins.
Secrets: 5 dragon coins (possible but please don't)
In the tide sublevel, Mario can go below and through the ground thanks to the tide.
Yoshi can eat the big snowballs snowmen, but not the spawner ones.
At the 3rd part of the level with blue yoshi Mario can fly above and through the ground and celling.
Yoshi fireballs GFX are glitched!
Funny text: Fire mario lose its palette when getting cold.
Secrets: 5 dragon coins
My 1st romhack in progress (testing avaiable)...
(beta)
This is my fan judge for entry 1-10.
Despite my personal impressions, I wrote what I felt.
Ball and Chain을 이용한 레벨 기믹과 보스가 마음에 들었다.
하지만 메인 레벨은 체인이 언제 다른 스프라이트에서 튀어 나오는지 알 수가 없어다.
서브 레벨은 Spiny가 튀어 올라서 더 플레이 하기 조금 힘들었다.
보스 레벨은 생각 보다 난이도가 어렵지는 않았으나 만약 여기에도 중간 세이브가 있었으면 어땠을까 하는 생각이 들었다.
I liked the level gimmick and boss using Ball and Chain.
But the main level doesn't know when the chain will pop out of another sprite.
The sub-levels were a bit more difficult to play with Spiny bouncing around.
The boss level wasn't as difficult as I thought, but I wondered what it would be like if there was an intermediate save here.
It was a bit disappointing because the level was short and concise, but I liked the use of Chuck.
I almost killed Baseball Chuck for giving mushrooms later than expected in the main level.
Lastly, I liked the Mega Man graphics and the SMW graphics in the End level.
I really liked the gimmick using the switch.
Also, the level theme reminded me of a very cold winter.
It was difficult because the level was a bit difficult, but the music, graphics, and gimmicks were fun.
The boss was particularly difficult, but it feels like the main level and sub level gimmicks are well blended.
이 레벨의 Chuck 스프라이트 그래픽이 깨졌고 팔레트도 정상적이지 않다.
그리고 동전 가이드를 왜 레이어 2로 설정했는지 알 수가 없다.
보스 레벨은 보스를 뒤로 보내서 블루 P 스위치로 죽이는 것은 나쁘지 않았다.
딱 하나 마음에 드는 것이 있다면 아이스 브로스가 파이어볼 던진다는 것이다.
The graphics for Chuck sprites in this level are broken and the palette is not normal.
And I can't figure out why I set the coin guide to layer 2.
Boss level sending the boss back and killing it with the blue P switch wasn't bad.
If there's one thing I like, Ice Bro. throws fireballs.
I liked it because it seemed to use the platform and penguins well.
Although I failed to eat Yoshi Coin, the map itself wasn't bad.
One disappointment was that it was difficult to know the location of the second midway point.
Oh, and the boss was so cute.
I liked that I had to collect Yoshi Coins in five stages.
Personally, there were some places where it was a little difficult, but overall it was okay.
I also liked that the level was decorated with a combination of a basketball and a penguin.
3, 1, 5, 2, 4 were the most difficult.
I liked the fact that the Mega Man sprite survived the cold without freezing.
Although the stage was a bit short, it wasn't that bad of a level.
The penguins also interfered appropriately, which I liked.
It was impressive to see penguins and footsteps in the middle of snowing in the city.
I especially liked the part where the penguin took the snowman hat and looked like a magician in the first part.
I also liked the balloon level gimmick in the second half.
The only disappointment was that there were no mushrooms in the second half.
Once the Super Mario Maker 2 music came out, I personally felt good.
The level was more empty than expected, and there was tension with Bassball Chuck and Snow Pokey interfering.
However, I was fooled at first because Snow Pokey works like an SMW.
The sub-level gimmick was difficult, but I liked it more than I thought.
Of course, I couldn't clear the map, but overall it wasn't bad.
I especially liked the idea of hitting the enemy with the first baseball bat that came out.
This is a fan judge for entries 11-20.
Updated: 2022/03/20
I liked the gimmick of avoiding the cold water surface by sticking to the ground.
All I can remember is cold water and the Invisible ? Blocks at the end.
Mario, I admire how your enemies are enjoying the winter.
I was particularly impressed with Bambana Amazing Hammer Bros because it looks like a snowman.
However, the level itself was a bit mediocre, which was a bit disappointing.
After an avalanche in the cold haunted house, I was impressed with Mario, who wanders around in search of fire.
It was also impressive that the Boo Buddies gimmicks did not get bored in the waiting part.
Among them, I was most impressed with Yoshi's house, which melted the avalanche by supplying fire.
The arrangement of the general enemies that interfered with Luigi's visit to Family Mart for the party was better than expected.
And after visiting the mart, some enemies were frozen and I liked the fact that new ones appeared.
In particular, I really liked the Family Mart part and the Snow Level part.
It was impressive that the familiar icicles and the amazing ice broth and ice broth properly interfered.
I didn't get all of Yoshi's coins, but I liked melting blocks with flames in the middle of his path.
However, the level itself was a bit disappointing because it was more ordinary than I thought.
First off, I liked the Mario character with a fish face.
And the quiz part wasn't bad either.
However, at the main level, where the full-scale level begins, the gimmick using Chuck was not very attractive.
Also, I was concerned that the music didn't come out when I retry after I died.