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The 11th Annual Vanilla Level Design Contest: Collaboration Hack

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★☆★DOWNLOAD★☆★



3 Years after VLDC11, and over 1 year after this project started, it's finally here!
This is the compilation of SMWCentral's 11th Vanilla Level Design Contest. Featuring 111 entries + one unranked level, and 4 switch palaces, totaling in at 116 exits.
Huge thanks goes to AnEvilGhost, who originally started the project and inserted all the levels, and to everyone else who helped with the compilation.

Outside of the levels, here are some things that were made and used for this hack:
- A big new overworld, including submaps, created by yours truly.
- New overworld expansion patch, overworld indicators, and the best world coded by  MarioFanGamer.
- Best world level graphics drawn by Ruberjig.
- Overworld warp asm by  Kevin, similar to the warp pipe in VLDC9.
- Custom overworld sprites by carol, updated by Ice Man to work with Asar and SA-1.
- SMB3 boat by Tsutarja.
- VLDC9 overworld sprites by Lui.
- Extended Overworld Level Names by Alcaro and  Smallhacker.
- Autosave by Alcaro,  Erik, and westslasher2

- Overworld soundtrack composed by
 bebn legg,  Blind Devil, brickblock369, Dispace, Maxodex,  Teows, Ultima,

I hope you enjoy the compilation!
Im booting it up right now
VLDC 11... its 1 Player game... 111 entries

conspiracy
Found a bug in Mountan Castle. In the level's fourth section, these saws go through the wall, which makes this setup at least way harder than it's supposed to be, if not impossible.



Video of the correct behavior, timestamped.
Great job getting this done! I'm ooking forward to playing it when I can find the time. I think the hard work of everyone involved has certainly paid off.
By the way, if anyone wants to have the code for the best map, you can download it from
here

Keep in mind that it is unsupported. Basically, I won't anwser your questions per PM (in contrast to my other resources) and probably won't develop it any further (hence the Dropbox link and why didn't submit it to the UberASM section), though you are free to use the forum to ask for questions and include it for your own hack or experiment with it.
Originally posted by snoruntpyro
Found a bug in Mountan Castle. In the level's fourth section, these saws go through the wall, which makes this setup at least way harder than it's supposed to be, if not impossible.

Bug has been fixed, but I will wait a bit longer before I submit an update, in case people find more bugs.
Had some people accidentally triggering the side exit during the second half of Green Switch Palace due to it being added in post (side exits remove all checkpoints). Could it possibly be removed? You can start-select out of any level, so I don't see a real reason to have it present. If it has to be there (for consistency reasons I guess?) I'd add walls to all the other rooms.

I wasn't notified about this change, and I know the original didn't have side exits enabled for that reason.

e: appreciate the update, thank you.
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

(rip my other userbars momentarily)






Yoshi hides the helicopter.

--edit--
Many other sprites (almost all sprites) also hides helicopter.

--edit--
+ star road (to lowest ranking world)
nice

I may be nitpicky, but I dislike the secret code. It makes the level beat indicators not serve their role. I'm now paranoid about entering it (accidentally or from loss of self-control). What even is the point of it when there is no world X? You don't have to beat everything, the only use of it I imagine is showing off that you completed every level, but that would be a lie then. Like I want to come back to it a few years from now and be sure that the checkmarks actually mean the thing.
Originally posted by Disk Poppy
I dislike the secret code. What even is the point of it when there is no world X

that's the thing, without any unlockables or post game, you're not mandated to beat anything.
Will there be more bug fixes? Version 1.1 was removed, forcing people to stay with version 1.0 for now.



congratulations on the release! this is an insanely clean and beautiful collab and i'm proud to be part of it. i've been playing through it a bit in my free time; have seen many of the levels already but its refreshing to see them all together.
Now this feels nostalgic! VLDC 11 was a great time, i'll always have a special place in my heart for this contest and all the experiences i had with it as my very introduction to the SMWC community!
It was a lot of fun back then, and it's just as fun to come back to all these entries once again, even if i've already played through them all before.

Amazing job with this, Stivi and everyone involved. This overworld is one of the most beautiful i've ever seen, and i love how alive it feels with all the little details sprinkled here and there. It really shows a lot of effort was put into it when almost every level has some unique scenery to it that represents something from within the level. The helicopter is really cool, and the best world design is sure impressive!

It's great to see everyone's efforts from 3 years ago have ultimately paid off with the entries being included in a collab. (I'm also really proud to see my entry be a part of it!)
My Youtube Channel
I found a mistake in Grandma's Paradise(Wind Fish's level).



In this room, original level has ice physics, but not in collaboration hack.

Also, thanks very much to every contributors for this fantastic work!
Where's the download link for the new map themes? I wanna hear the new themes on my SPC player anytime!
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.
Originally posted by Green Jerry
Will there be more bug fixes? Version 1.1 was removed, forcing people to stay with version 1.0 for now.


v1.1 was available in the "waiting" SMW hacks section, along with the newly released 1.2 version

edit - it seems that the 1.1 version was recently removed, leaving only v1.2 available

I'm trying out v1.2 right now on the latest snes9x 2022 1.61 nightly build on my Win10 PC

Originally posted by Kusrry
I found a mistake in Grandma's Paradise(Wind Fish's level).



In this room, original level has ice physics, but not in collaboration hack.

Also, thanks very much to every contributors for this fantastic work!


edit 2/23 - the Grandma's Paradise level problem has been fixed in the 1.2 version


I played with version 1.0, and I cleared G.U.C plains and this occurs.
Thank you so much for the VLDC11 collab, I really miss new VLDC collabs #smrpg{gasp}#smrpg{<3}

I really like the code to auto-clear any level, I wish it includes also the dragon coins and the moon mark as well like VLDC8/9 with the green doors.

It would be also nice to know what level are extremely hard. (Is 100% skipless even RTA-viable?)
My 1st romhack in progress (testing avaiable)...
(beta)
Originally posted by snoruntpyro
Found a bug in Mountan Castle. In the level's fourth section, these saws go through the wall, which makes this setup at least way harder than it's supposed to be, if not impossible.



Video of the correct behavior, timestamped.

I found it to be possible to despawn the saws before moving into that part, making it still possible. But harder than intended.
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