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Smooth HDMA Gradient transitions

Super Mario WorldUberASMResource Release


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Hey, I got this idea randomly yesterday so here's a quickie before C3 ends: an easy way to transition between different HDMA gradients in a level. This could be useful for aesthetic changes as the level/time goes on, for day/night cycles or also for making the gradient fade to black when hitting the goal tape. The usage is explained in the readme, but do note that the code is SA-1 only.
You're truly, amazing
This is so sexy #wario{<3}
It's easily the best thing I've done
So why the empty numb?
:O
Coolio!

Better try this one out!
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Reminds me a lot of the first DKC level where it transitions to a much darker time of day.
I can see this been really handy for projects that want more dynamic visuals.

Nicely Done (again) Kevin! #smrpg{cool}
Damn Kevin save some swag for the rest of us

Looks pretty epic though. Definitely going to have some awesome effect uses, and I'm sure plenty of people will find it useful for the goal walk HDMA fade if nothing else.
Damn it, Kevin!
Windowless ride, feeling alive
Are you alive or just breathing?
This is brilliant!
Thanks once again, Kevin.
Pretty neat overall! Reminds me a lot of the gradient transitions DKC's jungle levels pull (and you could arguably pull the same effect with this).
This looks really cool!
This is dope
I bow down to you once again.


Have a frost day~
brutal Mario new edition
very nice! pity that I switched back to non sa-1 ..I could have a use for this in my hack..

Super Mario WorldUberASMResource Release