Hello, all!
I wasn't able to get this hack out on C3 like I had hoped due to being deeply busy IRL but i can at the very least showcase the hack a bit.
So as a preface I'll say, "Pierce The Sky" is a VERY hard and frustratingly brutal hack with the main gimmick revolving around extremely tall vertical levels with plenty of places to fall.
Sound familiar? Its basically an entire hack that uses the same core gameplay element as games like "Getting over it with Bennet Foddy" or "Jump King". It's designed in a way that you shouldn't be able to die (unless you clip into something) and the only way you can lose progress is by plummeting down through the stage during a long accidental fall.
Each and Every level is designed to be very hard and precise despite having no death blocks or enemies which makes it very easy to fall and lose a significant amount of progress, but don't worry! I added a couple of areas throughout the levels that are there to catch you when you fall. Buuuuuuut, I also added quite a few devious trolls that are sure to anger many players.
The hack utilizes MSU-1 capabilities and will have many atmospheric songs that are picked specifically for each level.
Most songs coming from the "Rain World" soundtrack (a fantastic game btw, I recommend it) along with a couple other tracks from the "Danganronpa" series and "The Binding of Isaac".
All of these games have very good and atmospheric soundtracks and they
work well with conveying a certain feeling in each level.
For people who can't or don't want to use MSU-1 I will also be adding in standard ports from this site as a backup so you can still hear banger tunes while playing my very mean and brutal levels.
If you can, I still recommend using the MSU-1 for the absolute best atmosphere because i put a ton of time just into picking out the music lol
Another note, I do plan on adding some lore bits for this game and Remi, the game's player character in the form of secret or optional areas. The story will be mostly inferred from vague dialogue and small details in each level so it feels like you are figuring out all the world's lore for yourself.
Credits to Deeke for making the VERY adorable player sprite Remi, he did an absolutely fantastic job and I couldn't ask for more.
Credits to MokaCraft for drawing the adorable concept art for Remi.
Anyways here are some clips and screenshots of some levels to give you an idea of what the hack is like. Keep in mind a couple of these level I plan on completely redoing from a level design standpoint, so nothing in these screenshots or videos is final.
-Pic of the title screen.
-Pic of Remi on the overworld (adorable)
-Pics of a few late game levels (these haven't really been worked on or built outside of the aesthetics which are also still WIP)
-Clips of a few levels
-Sub-Urban (will most likely be completely reworked)
-Pipe Arrays (one of my personal favorites visually)
-Solar Yard (probably the easiest level which says a lot since it uses diagonal green beans)
-Waterlogged (probably the current hardest. also I made this level like 5 months ago before the gimmick was overused, don't even mention how much you hate pressure water, because im keeping this level)
-Waterlogged Troll
-The Transceiver (only the aesthetics so far)
So there you have it, that is all I have to show off at the moment, hopefully some of it interests you. This project has probably been the most fun thing I have ever worked on, so I'm excited to show it off for C3.
Thanks guys!
I wasn't able to get this hack out on C3 like I had hoped due to being deeply busy IRL but i can at the very least showcase the hack a bit.
So as a preface I'll say, "Pierce The Sky" is a VERY hard and frustratingly brutal hack with the main gimmick revolving around extremely tall vertical levels with plenty of places to fall.
Sound familiar? Its basically an entire hack that uses the same core gameplay element as games like "Getting over it with Bennet Foddy" or "Jump King". It's designed in a way that you shouldn't be able to die (unless you clip into something) and the only way you can lose progress is by plummeting down through the stage during a long accidental fall.
Each and Every level is designed to be very hard and precise despite having no death blocks or enemies which makes it very easy to fall and lose a significant amount of progress, but don't worry! I added a couple of areas throughout the levels that are there to catch you when you fall. Buuuuuuut, I also added quite a few devious trolls that are sure to anger many players.
The hack utilizes MSU-1 capabilities and will have many atmospheric songs that are picked specifically for each level.
Most songs coming from the "Rain World" soundtrack (a fantastic game btw, I recommend it) along with a couple other tracks from the "Danganronpa" series and "The Binding of Isaac".
All of these games have very good and atmospheric soundtracks and they
work well with conveying a certain feeling in each level.
For people who can't or don't want to use MSU-1 I will also be adding in standard ports from this site as a backup so you can still hear banger tunes while playing my very mean and brutal levels.
If you can, I still recommend using the MSU-1 for the absolute best atmosphere because i put a ton of time just into picking out the music lol
Another note, I do plan on adding some lore bits for this game and Remi, the game's player character in the form of secret or optional areas. The story will be mostly inferred from vague dialogue and small details in each level so it feels like you are figuring out all the world's lore for yourself.
Credits to Deeke for making the VERY adorable player sprite Remi, he did an absolutely fantastic job and I couldn't ask for more.
Credits to MokaCraft for drawing the adorable concept art for Remi.
Anyways here are some clips and screenshots of some levels to give you an idea of what the hack is like. Keep in mind a couple of these level I plan on completely redoing from a level design standpoint, so nothing in these screenshots or videos is final.
-Pic of the title screen.
-Pic of Remi on the overworld (adorable)
-Pics of a few late game levels (these haven't really been worked on or built outside of the aesthetics which are also still WIP)
-Clips of a few levels
-Sub-Urban (will most likely be completely reworked)
-Pipe Arrays (one of my personal favorites visually)
-Solar Yard (probably the easiest level which says a lot since it uses diagonal green beans)
-Waterlogged (probably the current hardest. also I made this level like 5 months ago before the gimmick was overused, don't even mention how much you hate pressure water, because im keeping this level)
-Waterlogged Troll
-The Transceiver (only the aesthetics so far)
So there you have it, that is all I have to show off at the moment, hopefully some of it interests you. This project has probably been the most fun thing I have ever worked on, so I'm excited to show it off for C3.
Thanks guys!