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SPCs: Devoid Spirits II Full OST + Various Coverings (25 tracks)

Super Mario WorldMusicSamplesSoundtrackResource Release

Devoid Spirits II: Complete Soundtrack

+ Various Coverings
Version 3



Hello and welcome to my thread I timed on accurately!

Today I'm proud to announce that the full soundtrack of Devoid Spirits II of 2021 will be released both on central and as a playlist (soon),
which can be listened and downloaded to everyone here. Unlike it's predecessor from 2020, I used up an extra full day for sequencing
alone, only fitting in for a sequel like this.

It has 16 complete background tracks fitting to represent various scenes in the book, thus each track having a different vibe to others. Here's the complete tracklist in SPC form: (click to listen, right-click to download source files):

01 - Pumpkin Cult (dark/haunted/night)
02 - Dead Harvester (haunted/town)
03 - Gale Forest (dark/forest/night/mysterious)
04 - Unlit Candles (castle/dark)
05 - Skeleton Rave (!) (bonus)
06 - Goblin Echoes (cave/dark)
07 - Graveyard Spirits (dark/sad)
08 - Treat City (bonus/carnival/town)
09 - Trick's Auction (switch palace)
10 - Candy Factory (carnival)
11 - Abandoned Headquarters (haunted/industrial)
12 - Blood Moon (dark/sad)
13 - Parallel Worlds (!) (night/ruins)
14 - Joker I (!) (boss/carnival/chase/tense)
15 - Joker II (boss/dark/final/sad)
16 - Credits Roll (!) (credits)

Playlist in order (all songs above)

Download

These songs were created with SMW in mind so it can fit easily without much of quality loss.
I added tags for theme relatiblity, and (!) signifies some of my favorite works of this entire set.

In addition to this soundtrack, I also done some ports and arrangements of various games that I thought were useful as they're quite hidden in current state:



Music Coverings


Covers Playlist

Sampled Ports:

Final Zone II - Randy Hansen
A near perfect recreation of the Hansen song, which is short yet has a lot of
percussion to keep the tonality alive, and can fit in more calmer areas.
There are two versions included: An HQ version which is more cleaner but omits
some of uncommon SMW samples, or the SMW versions which keeps all the samples
in tact by losing quality.

Mario & Luigi: Bowser's Inside Story - Capi Cave
This song has stuck in me for quite a long time since the last decade I've played this game fully, so I eventually had to port it.
I modified a lot of the samples to fit in closer to the typical SNES mix.

Rendering Ranger R2 - Stage 7
As requested, this song is quite the hit, with lots of old and interesting synth sections
that repeat progressively in the song and ported 1:1 into SMW, with more channels
given to the drums.

Unsampled ports:
Bonk's Adventure - Round 5
Version has been rearranged to fit in SMW intruments and adds in more
percussion along the way.

Joushou Mahjong Tenpai - Quiz

Pachinko Fan - Stand Theme 3
This game has some exciting tunes, so is this one.
It plays as one of the three possible background themes when visiting through the slots.

Rabi Laby 2 - Hint
When I found about this song, I thought it could well fit in the SMW instruments,
so I decided to port it here. It has a distinct feel of happiness and can be
utilized an athletic levels that are more laid back and not tense.

Super Black Bass 3 - Track 11
SBB3 is one of the SNES soundtracks I really like the most tracks in, many due to lack of
erroneous pitch bends that plagues the predecessors of the same series, making this particular
soundtrack more bearable and I'm looking for doing more ports of said game.

Super Black Bass 3 - Track 18
Now this song is one I'm overly excited about, mainly due to how this song utilizes some of
the greatest chord progressions I've heard, and it moves the tension that much further.
I suspect this is used in the last overworld, and it's fitting for final areas.



BRR Samples
(not for listening!)

In addition to music, I also have ripped more custom BRR packs from
various soundtracks which contains all samples from each game, divided into
various categories to use and insert into custom songs/rearrangements for more music.

You can listen to the SPCs to preview the instruments. Comes with BRRs and
patterns.txt to tune your instruments properly.

Bahamut Lagoon:
Easily one of the greatest RPGs that has been made on the SNES, and so are
the samples that make up the songs for this game.

Spriggan Powered
This one actually originates from a PlayStation game yet has samples that are
relatively short, easy to adapt for SNES usage, making it a true successor.
It's almost shaped like a SNES soundtrack, except that there can be more
samples/drums loaded at the same time usual.

Spriggan Powered
A late space shooter game with an insanely overloaded soundtrack and a
heavily synth-based sample pack with a lot of power and leads inside.

Rudra no Hihou
This game, unlike the other Square titles, has a unique sound palette which
makes up for more variation and a more dry sound overall.

Treasure Hunter G
Another string set of samples, accompanied by various composers and makes
up for a lot of reverb and synth elements.


Thanks to listening and check out by my thread! All the stuff present here I will submit soon enough to the SMW Music Sections and it's respective sections, so you will find it there soon enough. Comments are welcome here, and have a great C3!
Every song here is fantastic!! Each of them are the type of song I could listen to for a long time and just let my imagination loose, including the very lively unsampled songs.

I'm also really happy to see a Treasure Hunter G BRR list. That game had really good instrumentation, and it'll be nice to hear more sampled ports/original songs in the future using it.


Other Submissions of mine!
All these ports are amazing really good job on all of these.


You are challenged by Champion Daisy!

LAYOUT FOOTER:
Originally posted by Deeke
Every song here is fantastic!! Each of them are the type of song I could listen to for a long time and just let my imagination loose, including the very lively unsampled songs.

I'm also really happy to see a Treasure Hunter G BRR list. That game had really good instrumentation, and it'll be nice to hear more sampled ports/original songs in the future using it.


Thanks for the comments, It's definitly a fun thing when finding about new genres and music. Treasure Hunter G is definitely one of the soundtrack I might consider porting.

I'm currently working on more sample packs that can added in a sub-post here the next day, as well as getting the Devoid Spirits II ready to submit, so I'll be updating it respectively.
That Devoid Spirits soundtrack is something else, a different style of song I hadn't heard; these will fit really well with a darker toned hack than usual. If there's anything I like seeing the most, it is always music. Your work is appreciated.
Originally posted by Skewer
That Devoid Spirits soundtrack is something else, a different style of song I hadn't heard; these will fit really well with a darker toned hack than usual. If there's anything I like seeing the most, it is always music. Your work is appreciated.


Thanks, for Devoid Spirits I definitely aimed for a more darker tone to match with it's spooky atmosphere, and the format got quite increased after one year.
Porting music will continue as usual..., tho I would like to port more songs that aren't just on the SNES.
2nd Update: All of these tracks and samples are now ready for the SMW Music Section and can be downloaded and utilized from there on.
I also submitted the samples to it's respective BRR Samples category, so it can be filtered through tags properly.
These are some nice tracks and the joker one


You are challenged by Champion Daisy!

LAYOUT FOOTER:
3rd Update: Added in a new cover (Capi Cave)

- New sample packs from Monstania and Parlor! Parlor! 5 are now in the BRR Samples Section.
I'm a big fan of the Devoid Spirits soundtrack; there's a lot of nice spooky, atmospheric songs on there that I could see a talented designer making great use of in a dismal section of their ROM hack.
Originally posted by Veck
I'm a big fan of the Devoid Spirits soundtrack; there's a lot of nice spooky, atmospheric songs on there that I could see a talented designer making great use of in a dismal section of their ROM hack.


Thanks, it definitely was the intention of spookiness.


Since I got asked about Devoid Spirits II, here I'll explain:
Last year in 2020, I have started a spin-off spook storyline called "Devoid" inspried after the anticipated spooky Lucky Jam I entered in the same year (and it was the last one too), so I accompanied a "successor" with various halloween-themed topics, including using music, so that's how the first Devoid Spirits happened.

I wrote the entire soundtrack in one day and converted them to SPC via SuperC, which means it won't work with SMW at all. It was mostly subtle sad tunes with a lot of low pianoes and strings, to mostly be in the background so there isn't anything in use here, unlike the sequel with it's thematic tunes.

In 2021, it was that time of the year again and I was thinking about various set ideas when I though of making a spiritual successor to the first Devoid, which I though was interesting, and shortly after I began. Since it was gonna be the second version, I was gonna take myself 2 full days (weekends) to compose the sequences and was handed over a list of a thematic similar roulette with 20 track idea, which 16 tracks got ended up finalized. This one here was made in AMK, so it didn't take much effort to make them SMW compatible, and has a great sound set to work with, mostly leftover instruments from Broad City I already made beforehand alongside a few of my more common I used on that create this eerie sound effect you hear while still being in style.

Despite all these limitations, I think I hit quite a few of interesting ideas throughout the soundtrack and definitely marks a significant improvement to the first one, and it would be a missed opportunity to not show it in a C3 so here we are..

Looking forward in making Devoid Spirits III this year as well, so I could annualize the series completly.
Despite this being released in 2022, it was actually made and converted in late 2021.
Thanks for listening, hopefully I made things clear.
WHOA! You did RR2 Stage 7! I didn't realize anyone took that request and was going to port it myself. Thank you so much! It slaps!
Originally posted by Vivian Darkbloom
WHOA! You did RR2 Stage 7! I didn't realize anyone took that request and was going to port it myself. Thank you so much! It slaps!


Thanks for the comment! As for the song, I have been known about this song for quite a while (having it in a collection of all SNES highlights), so I eventually had enough time to port some of those songs so. I'll definitely gonna look out for more SNES jams to port over soon for the SMW Music Section.

Super Mario WorldMusicSamplesSoundtrackResource Release