(Slightly updated version of the hack)
This is my first time using the hack testing forum. I just need this demo for my GameBoy style hack tested before I submit it.
Info on the hack:
There's 11 exits. You unlock 5 of them by just playing through the levels normally. The other ones are from secret exits unlocked by collecting 4 sphere things (that I have yet to find a name for) in the 3 levels that have them. They aren't saved at a checkpoint since the point of them is to beat the level without dying. The levels they unlock don't do anything in the demo, but they'll be important in the full hack.
I'm unsure about the difficulty so I just set it at standard: very hard. Since it's mostly trial and error, I wasn't sure what the difficulty should be.
Some images and link to the Work in Progress forum:
Work in progress thread for the hack
Link to the hack:
Updated version 2022-01-07
Known issues:
The marine pop in Brown Battleship can cause lots of slowdown if the projectiles are spammed. I would like to limit the amount of projectiles you can shoot but have no idea how to do this.
There are also a few flashing colors. I don't know if they're a big enough problem for an epilepsy warning, but I'll just leave this message here just in case.
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I'm in no rush to submit this, so the testers can take all the time they need.
This is my first time using the hack testing forum. I just need this demo for my GameBoy style hack tested before I submit it.
Info on the hack:
There's 11 exits. You unlock 5 of them by just playing through the levels normally. The other ones are from secret exits unlocked by collecting 4 sphere things (that I have yet to find a name for) in the 3 levels that have them. They aren't saved at a checkpoint since the point of them is to beat the level without dying. The levels they unlock don't do anything in the demo, but they'll be important in the full hack.
I'm unsure about the difficulty so I just set it at standard: very hard. Since it's mostly trial and error, I wasn't sure what the difficulty should be.
Some images and link to the Work in Progress forum:
Work in progress thread for the hack
Link to the hack:
Updated version 2022-01-07
Known issues:
The marine pop in Brown Battleship can cause lots of slowdown if the projectiles are spammed. I would like to limit the amount of projectiles you can shoot but have no idea how to do this.
There are also a few flashing colors. I don't know if they're a big enough problem for an epilepsy warning, but I'll just leave this message here just in case.
-----------------------------
I'm in no rush to submit this, so the testers can take all the time they need.