Originally posted by FuSoYa
If you don't need them, then don't use them. You have 0x7E00 other free non-tileset specific tiles to choose from, after all. If you did want to use them that way, you could just override their behavior with custom block code and/or the "Act As" setting.
Originally posted by imamelia
Another thing: Could we have an option to turn off the tileset-specific behavior of Map16 pages 0 and 1 too? I, at least, barely even use tileset-specific objects or blocks (especially tiles C7-FF), and on the occasions when I do, I rarely need the same block or object to have different behaviors.
If you don't need them, then don't use them. You have 0x7E00 other free non-tileset specific tiles to choose from, after all. If you did want to use them that way, you could just override their behavior with custom block code and/or the "Act As" setting.
Well, I was more thinking because they take up such a huge chunk of RAM in the mirrored area, not so much due to lack of Map16 space.
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I'm working on a hack! Check it out here. Progress: 64/95 levels.