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Glow (a Gameboy style hack) - Almost Finished

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I haven't updated this in a while.
So I pretty much have everything done for the demo I plan on releasing sometime in the future (though I'll have to put it in the hack testing forum first). The demo will only be world 1, which includes everything up until the boss level White Workshop.

Here's some new stuff:
This is a little optional area like Yoshi's House in the original SMW. You only need to go here for a bit of story that you get from a letter in the style of the ones you got from Peach in SMB3.





Here's a town area with some NPCs that you'll have to revisit once both switches are pressed. It's needed to be cleared in order to access the final world, and the only way to do that is to fix the bridge by pressing both switches.




I also made the intro:
(it's skippable if you don't want to wait for it)
It looks pretty cool :D
That intro is very unique and different than others for now, excelent animations. This game will be excitant to see a new series.

I would suggest you that change the player start in a different screen. Is your decision #smrpg{y}
Super Mario World: Season 3: 2nd demo complete
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So I haven't really done much since I released the demo, but here's one level I've made:

EX 5: Teal Ruins
This is the extra level unlocked from 2-2 Cyan Snowfield (I skipped Green Falls' secret level for now since this one was easier to make).
The level's color is teal as that's a shade of blue and the level takes place at night (hence the darker blue). Just like the other EX levels, it's really short but there's no checkpoint

So this level's main gimmick is the parallax layer 2. It's greatly inspired by a level from the Call of Cthulhu hack (even featuring music used in that hack). The only custom thing in this level is the fire spitting boo sprite, but it's not too important.
The visuals are even more minimalist than they already were since I didn't want too much detail in this level (it would end up being a bit too distracting with the 2 layer stuff)

Here's a video instead of screenshots:


*the level name is different in the video since I mixed up teal with turquoise, it should be teal :(
Hey, it's been a while since I've posted anything here.
I had to take a break from the hack because of some problems I had (I was getting headaches whenever I used my computer)

Anyway, here's the next level:

Level 7: Indigo City
This is the final level of world 2 before the boss level. I've only made half of it so far.
The color is indigo because the level takes place at night.
The main things in this level are grinders and blocks that break when in contact with them.





That's all for now
Here's a new level

EX 4: Lime Hollow
This extra level is unlocked from Green Falls. This level is mainly about climbing on spider webs, which means there's some spider enemies. I'm honestly pretty proud of the visuals for this level.

Here's a video of the level (sorry for choppy quality. I tried re-recording this like at least 10 times but they were all like this, don't know what's up with OBS)


As of now, there's only like 6 levels left to make (3 of which are short since they're an extra level and 2 boss levels) so hopefully I can get this done in a few months :)
Really glad to see all the progress on this and any updates.

Lime Hollow looks great and the Spider Theme works well with the colours.
Indigo City is finished. I kept stalling when it came to finishing this level, but it's done now! It did come out a little easier than the previous level, Cyan Snowfield, but that's fine.



Anyway, here's the secret level unlocked from Indigo City:

EX 6: Sapphire Cyberspace
This was one of those levels where I had an idea for the theming, but not what I was gonna use. Ended up using Ninjis (which I always thought looked kinda similar to the space invaders), Pansers and reflecting Lava Bubbles, all re-textured as some familiar enemies. There's also expanding block bridges. This level also came out a little easier than I wanted considering how late in the hack it is, but whatever


I had miscounted last time how many levels were left. There were actually 7 levels (6 now) left
Level 8: Purple Storm
This is the first level of world 3, it's also the last of the 7 main colour levels.
The level's gimmick is balloon gliders
Unlike most previous levels, there's no real reason for this level's colour to be purple

(sorry again for the poor quality of the video. At least it's better than the Lime Hollow video)

(The overworld in the video is just my level test overworld)

This level has probably changed the most. It was originally called Purple Plains, but it was still going to be a cloud level. Then I renamed it to Violet Valley, but the colour of the level wasn't quite violet. Now it's a stormy cloud level instead of the standard cloud level like it used to be. The tileset was also changed because the original one was way too similar to a tileset from Kirby's Dream Land 2 and I wanted it to look more original (plus there's no more water in the level now)

(original for reference)
Probably one of my fave looking and designed levels so far from what I could tell from the footage in the video.

Hot Tamales. This is some good stuff.

Keep up the fantastic work. #smrpg{cool}
Originally posted by 1UPdudes
Probably one of my fave looking and designed levels so far from what I could tell from the footage in the video.

Hot Tamales. This is some good stuff.

Keep up the fantastic work. #smrpg{cool}


Thanks :)
This was probably the level I was looking forward to making the most


Also minor update:

Added the castle from World 3's map in the background at the start of Purple Storm. It was something I wanted to include but just forgot
That a great my friend you forgotten one color maron
New level

Boss level 2: Black Bastion

This level is about breaking marble blocks with a hammer. The first boss level was about paint and this one is about sculptures.

The level was originally going to be called Black Basement and be about fading lights like Blackout Basement from Donkey Kong Country, but I didn't end up doing that.

The boss has also gone through a few design changes. His first design was just a small helmet with legs, but since the hitbox was bigger than his design I had to redesign him. I'm still not sure I like his design and might change it again

With this level done, that means World 2 is complete :)
I really like what you've done with the Hammer and Marble gimmick.

What is rather cool is how well you've combined all the platforming and item usage without making it feel slow or clunky.
You keep walljumping and running whilst using the hammer in creative ways to puzzle solve and plan a viable route through the level.

Great stuff as always Idunno!
The final level, except no not really. There's still 2 boss levels left

Castle of Colours


This level is just an excuse to reuse all of the stuff from the main levels. I like doing that for the final level because it makes you see everything you've been through. There's a room for each main level (from Red Forest to Indigo City) except Purple Storm because that was the previous level so I didn't want to reuse that level's gimmicks. You also get to refight the 2 bosses with less HP (I really over-complicated the second boss in the video above, you can walljump on the wall to the left to avoid the hammers)


Also question: Would you like to see another demo this C3? I personally don't really feel like another demo is necessary, but I kinda feel bad not doing anything this C3. If I were to make another demo, it would be World 1 and World 2 (though the problem is that's a majority of the hack and wouldn't leave much for the full release :()
Nah, if you're that close to finishing the game, don't release a new demo. I always feel it's silly to release a demo that's...95% of the whole game (look at those 7 world demos on SMW Central where only like 1 or 2 worlds left).
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

(rip my other userbars momentarily)

Level 10: Chromatic Clash


This is the final actual level because the next one is just a boss fight. This level is a big reference to Tower of Heaven since I used that game's music for the main theme of the hack and thought that it would be nice to reference another game that goes for a GameBoy aesthetic. The level is also inspired by Kamek's Last-Ditch FlyBy from Yoshi's Woolly World


All of the powerups in this level are hidden, but they are usually in some obvious spots that would make you wonder what the point of that is

I don't show the level's ending in the video because I haven't made it yet since there's a bunch of cutscene rooms that I have to make. There are a few visual bugs in this level that I'll fix (such as the Flying Kamek sprite showing up in front of layer 2 and the first phase of the boss' defeat animation not looking right)

There's also a little secret in this level that I'm sure Kirby fans would be able to figure out :D

(Also I realized that the boss levels haven't been included in the numbered order of the levels, my bad too lazy to fix that :(. It won't matter in-game because they aren't numbered, it's just an issue with the WIP thread I just noticed)
Minor update

I've decided to include the Cape Feather, though without the flight ability. The reason I did this was because of an idea I had. I thought "What if I make the cape a ribbon?", and that's what I did. Since the levels weren't really designed with it in mind, it's only in a few levels in harder to reach spots



I also made one of the 2 endings:

This is from the bad ending. It's a cast list like the bad endings from Kirby's Dream Land 2 and 3

That's all for now 8>
The actual final level

Level 11: Rainbow Aurora



I can't go one hack without using the floating water gimmick for at least one level |-O
So anyway, what better way to end a hack about colours than with a rainbow level? I'm not sure about the final boss. I was originally gonna use the Undine boss sprite, but I ran into too many bugs with that one, so looks like I'm gonna use Fryguy as the final boss for the second hack in a row. The second phase seems a bit too easy though I'm not really sure how to make it better

Also made the credits for the good ending. You can speed them up by holding right (which was completely unintentional)

There's still a few things left to do for now, so the hack isn't finished quite yet :)
Another smaller update:

The town level gets its colour restored after you beat the final level. All the dialogue from the NPCs is also different. Thought it would be nice to have something other than the overworld change after beating the game

That's all for now

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