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Interesting Ways to use Diggin' Chucks

I am currently working on my SMW hack right now and I have started world 2, since It will be on a beach- I'm rambling again...

Anyways I want to know what are interesting ways to use Diggin Chucks in my level design as I struggle when trying to make them at least slightly challenging since they take a hot minute to dig their rocks up from the ground. And besides coding them to act differently in a disassembly how can I use them in fun ways? Lunar Magic screenshots would be helpful.
Current Projects:
Super Mario 𝓥𝓸𝔂𝓪𝓰𝓮
“If you are not able to be wrong, you will never come up with something original”
Well, for me, one of the best way to make any enemie/hazards more interesting is using them in a situations that you havent seen them being used before(or that you barely see anyone using them)


On the digging chucks for example, I have some ideas:

- Have you considered using them in an underwater level or with layer 2?
- You could make a puzzle where its necessary to use their rocks somehow, like spinjumping them to proceed or guiding them to another area, or make them spawn enough rocks to feed a baby Yoshi needed to proceed.

You can also combine them with other hazards that is rarely seen being used with them(with a bit of gfx editing to make other vanilla sprites being possible to use with them)
Check out my profile to see a list of SMW Hacks I made and where to find the latest and best version of them.
Thanks for playing and have fun!
Clique no meu perfil para encontrar a lista de minhas hacks feitas até o momento.
Originally posted by bandicoot
Well, for me, one of the best way to make any enemie/hazards more interesting is using them in a situations that you havent seen them being used before(or that you barely see anyone using them)


On the digging chucks for example, I have some ideas:

- Have you considered using them in an underwater level or with layer 2?
- You could make a puzzle where its necessary to use their rocks somehow, like spinjumping them to proceed or guiding them to another area, or make them spawn enough rocks to feed a baby Yoshi needed to proceed.

You can also combine them with other hazards that is rarely seen being used with them(with a bit of gfx editing to make other vanilla sprites being possible to use with them)


Interesting I never thought of combining them with layer 2 before
Current Projects:
Super Mario 𝓥𝓸𝔂𝓪𝓰𝓮
“If you are not able to be wrong, you will never come up with something original”
I think the Diggin' Chucks are pretty underutilized in general. Almost every use I've seen of them just has one on an elevated platform that's sloped, so their rocks can eventually fall and *maybe* hurt the player. But it's so easy to avoid, unless you spam a bunch of the Chucks. The idea of making a puzzle out of them is a lot more engaging, and it makes the Diggin' Chuck an active element you need to keep in mind.
I recall Industrious Mining (one of Morsel's KLDC entries) using the rocks in an engaging way. You could take it as an inspiration, I guess.
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I like using them in a way where youre below the chucks, and they are digging the rocks at you. lava levels where you are on a moving platform and above you are the digging chucks. it's rlly fun that way

#w{=3}
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