Originally posted by Aja
I know this isn't a very widely used feature, but if you use separate starting positions for Mario and Luigi, after loading a saved file, Luigi will be in the same position Mario was left into. I know this is how SMW handles it normally, but if you're using separate positions for both of them, then chances are you want each of them to keep their current position after loading a saved game.
Yeah, that could be useful as an option. Think I might add that.
On a somewhat related note... while doing a bit of idle checking to see if that might interfere with any 3rd party SRAM patches, I noticed the current SRAM Plus patch on the site is bugged. It eliminates the SRAM buffer, then goes and runs the same code meant for copying and preparing the buffer on the live values. Other than the silliness of copying the live values to themselves, that also causes the game to replace Luigi's live position on the overworld with Mario's whenever you pass a level that's going to bring up a save prompt.
Originally posted by Ice Man
I was wondering if this was suggested before but we still lack overworld import/export feature.
You should read the list here first.
Originally posted by Ice Man
Overworld borders are, because they're part of the overworld, obviously.
Not exactly, just the settings are. The overworld layer 3 tilemap borders are saved as ExGFX files, so you'd transfer those along with your other graphics files. The overworld itself, layer 3 title screen, and layer 3 ending credits all have separate command line functions ("-TransferOverworld", "-TransferTitleScreen", "-TransferCredits"). And yes, they also have to be done separately if you're doing it from within LM.