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Brave Fantasy G v2 - because v1 on Discord wasn't working out well enough

(Shit I'm sorry, I forgot there was an update at all)


Uuuuuh attack Gigantoad 1, assuming Gigantoad 2 is dead.
I play forum games and draw furries. I'm mostly active on Discord and Twitter.

Wait, an update happened?

Attack Gigantoad 1, I guess.
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.
Code
The box defaults!

Bernie attacks! Gigantoad 1 takes 42 damage!
Keira attacks! Gigantoad 1 takes 112 damage!

Gigantoad 1 attacks! Naoi takes 1 damage!
Gigantoad 2 uses Leg Break! Keira takes 1 damage and is immmobilized!

Naoi spends 18 MP to use Cross Cut! Gigantoad 2 takes 180 damage, and is defeated!

Brownie 2 kicks Keira for 1 damage!
Slime 1 uses Stab! Bernie takes 1 damage!
Slime 2 uses Stab! It barely misses the box!

Battle 1
FrontBack

The afflicted is unable to use physical skills other than Attack.


















Nothing out of the ordinary.

The afflicted is unable to use skills that involve their legs.

Nothing out of the ordinary.

The afflicted is unable to use skills that involve their legs.


Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.

Green Magic with negative, non-debuff effects has a (25+LUK-Resistance)% chance to work. Otherwise, it's a 100% chance.



Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Prevents status effects from being nullified, reflected or absorbed. Treats them as being resisted instead. Does not work on bosses.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.

Green Magic with negative, non-debuff effects has a (25+LUK-Resistance)% chance to work. Otherwise, it's a 100% chance.



Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Prevents status effects from being nullified, reflected or absorbed. Treats them as being resisted instead. Does not work on bosses.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Perform the Attack command twice on one target, without the extra BP cost.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Equipping a shield does not negatively affect speed, aim or evasion.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Perform the Attack command twice on one target, without the extra BP cost.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Equipping a shield does not negatively affect speed, aim or evasion.


Heals the target for 250 HP.

If the target is Dead, remove Dead status and heal 300 HP. Otherwise, do nothing.

Removes Poison, Sap and Toxic statuses from the target.
Removes Sleep status from the target.
Fully heals the entire party's HP and MP, and removes all negative status effects. Can only be used when not in battle.
Removes Paralysis status from the target.
Removes Pig status from the target.
Removes Toad status from the target.
Removes Blind status from the target.
+12 ATK, +12 MAT, +5 LUK when inflicting status effects.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Swap out a shield for a malboro wand, max brave and use all of my actions unleashing fury upon a brownie.
Attack Gigantoad 1 again.
I play forum games and draw furries. I'm mostly active on Discord and Twitter.

Default.
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.
Attack Gigantoad 1. Hopefully the thing will die.
Want to see some of my cool swords? Well, too bad, right now you only get to see one of them, and it's my avatar. Might set up some kind of gallery/portfolio at some point, though.
Code
Bernie defaults!

Keira attacks! Gigantoad 1 takes 112 damage!

Gigantoad 1 attacks! Naoi takes 1 damage!

Naoi attacks! Gigantoad 1 takes 90 damage, and is defeated!
The box exchanges one of its shields for the Malboro Wand, braves thrice, and attacks! Brownie 2 takes 73 damage! Slimes 1 and 2 take 72 damage! All three are defeated!

Battle over! Continue the chain?
Y/N
>_

Battle 1
FrontBack




Nothing out of the ordinary.

The afflicted is unable to use skills that involve their legs.

Nothing out of the ordinary.

The afflicted is unable to use skills that involve their legs.


Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.

Green Magic with negative, non-debuff effects has a (25+LUK-Resistance)% chance to work. Otherwise, it's a 100% chance.



Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Prevents status effects from being nullified, reflected or absorbed. Treats them as being resisted instead. Does not work on bosses.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.

Green Magic with negative, non-debuff effects has a (25+LUK-Resistance)% chance to work. Otherwise, it's a 100% chance.



Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Prevents status effects from being nullified, reflected or absorbed. Treats them as being resisted instead. Does not work on bosses.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Perform the Attack command twice on one target, without the extra BP cost.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Equipping a shield does not negatively affect speed, aim or evasion.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Perform the Attack command twice on one target, without the extra BP cost.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Equipping a shield does not negatively affect speed, aim or evasion.


Heals the target for 250 HP.

If the target is Dead, remove Dead status and heal 300 HP. Otherwise, do nothing.

Removes Poison, Sap and Toxic statuses from the target.
Removes Sleep status from the target.
Fully heals the entire party's HP and MP, and removes all negative status effects. Can only be used when not in battle.
Removes Paralysis status from the target.
Removes Pig status from the target.
Removes Toad status from the target.
Removes Blind status from the target.
+12 ATK, +12 MAT, +5 LUK when inflicting status effects.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
I like the idea of chaining but you're both gonna be immobilized for the rest of the chain.

I'll vote to chain, if it's a tie break it in favor of not chaining.
Vote for continuing the chain.
I play forum games and draw furries. I'm mostly active on Discord and Twitter.

Sure, another battle chain sounds good.
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.
Alright. Just remember that progress is in the next dungeon, it hasn't been statted out yet, and I'll probably make it fit around level 6-7ish to begin.

Code
>Y

The battle chain continues.

Battle 2
FrontBack



















Nothing out of the ordinary.

The afflicted is unable to use skills that involve their legs.

Nothing out of the ordinary.

The afflicted is unable to use skills that involve their legs.


Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.

Green Magic with negative, non-debuff effects has a (25+LUK-Resistance)% chance to work. Otherwise, it's a 100% chance.



Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Prevents status effects from being nullified, reflected or absorbed. Treats them as being resisted instead. Does not work on bosses.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.

Green Magic with negative, non-debuff effects has a (25+LUK-Resistance)% chance to work. Otherwise, it's a 100% chance.



Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Prevents status effects from being nullified, reflected or absorbed. Treats them as being resisted instead. Does not work on bosses.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Perform the Attack command twice on one target, without the extra BP cost.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Equipping a shield does not negatively affect speed, aim or evasion.

Deals double your ATK minus your target's DEF as damage.

Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority.

Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn.

Use one item from the party's shared item bag.

Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks.

Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment.

Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles.


Perform the Attack command twice on one target, without the extra BP cost.


Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet.

Pick one target. They heal 20% of their HP and 10% of their MP.


Equipping a shield does not negatively affect speed, aim or evasion.


Heals the target for 250 HP.

If the target is Dead, remove Dead status and heal 300 HP. Otherwise, do nothing.

Removes Poison, Sap and Toxic statuses from the target.
Removes Sleep status from the target.
Fully heals the entire party's HP and MP, and removes all negative status effects. Can only be used when not in battle.
Removes Paralysis status from the target.
Removes Pig status from the target.
Removes Toad status from the target.
Removes Blind status from the target.
+12 ATK, +12 MAT, +5 LUK when inflicting status effects.

This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.
Oh boy, a FF6 enemy.

Inspect that Campfire Bear.
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.
Oh no, those pink slugs again. Brave, Cross Cut the Pink Slug twice.
I play forum games and draw furries. I'm mostly active on Discord and Twitter.