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The Arcade: INSERT COIN

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Originally posted by RPG Hacker
For what it's worth, the game only has three main story lines. Two characters always share a story line, so I think you have to complete the game with three characters only.


Really? Well that's good to know. Even though I am enjoying the game, I don't know if want to have to beat it six times just for the sake of platinuming it.

Well, what I said only goes for experiencing all of the story lines. To see all of them, you only need to play through the game three times. As for trophies, I just checked and one of them specifically says "Play through with all six characters". So I assume if platinum is what you're after, you might still have to go through the game six times.
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
Originally posted by RPG Hacker
Well, what I said only goes for experiencing all of the story lines. To see all of them, you only need to play through the game three times. As for trophies, I just checked and one of them specifically says "Play through with all six characters". So I assume if platinum is what you're after, you might still have to go through the game six times.


Ah, okay. In that case, I might just do the others in beginner mode then.

Completed Tales of Arise yesterday. Consider this an addition to my last post.



I also played a fair bit of the Great Ace Attorney 1, currently being a good bit into the final case. Here's my thoughts:


Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!

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I've also been playing it for a couple of hours already and am having a blast with it. Especially when I started playing, the game made me happy like no other game did in a couple of years. I honestly didn't even know adults could still feel this much happiness. It could be nostalgia. It brought me right back to when I first played Metroid Prime 3 over a decade ago.

Yeah, so far, I'm absolutely loving the game. At most, I really only have a few nitpicks about it, but I will talk about those once I've completed it.
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
It seems to me like some of Metroid Dread's bosses are inspired by Hollow Knight in terms of design and attack pattern (and even some of the same attacks). Like Nintendo looked at Hollow Knight footage (or played?) and got inspiration.
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I've completed my second playthrough of Dread just a few days ago and would like to share my impressions in more detail now. Expect minor spoilers all throughout the collapse tag below (major spoilers/story spoilers will go into extra spoiler tags, though).


Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
Currently on Ravenbeak, which sounds like a Warrior Cat name. This fight just goes on longer than forever.
I have a hard time with a phase, then learn the attacks and how to dodge them and the phase becomes easier to manage, then onto the next phase, and then rinse and repeat ad infinitum.
That sun attack on the phase right after the flying phase (which is kind of a long phase on its own) is just cheap, mild bullet hell, particularly when it's going on while he's using that cannon thing, and is another instance of the boss designers taking inspiration from Hollow Knight, this time from Radiance. Also took me a while to realize that I had to get close to him and then press the parry button when he's doing the beckoning gesture during the 2nd phase.


Also this meme is very amusing and probably relatable to a bunch of players.
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That was indeed one tough motherfucker. I think it took me around ten tries on my first playthrough. Yet I was also impressed to find out how many different ways there are to approach him.

It was only during my second playthrough that I learned that both of his "orb" attacks, including the sun, can be destroyed with power bombs, which makes things infinitely easier. Destroying those with regular missiles can get quite tough.

Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
Originally posted by RPG Hacker
It was only during my second playthrough that I learned that both of his "orb" attacks, including the sun, can be destroyed with power bombs, which makes things infinitely easier. Destroying those with regular missiles can get quite tough.

I didn't know his sun orb could even be destroyed at all, tho good luck with dodging while attacking it. The purple orbs took me a while to figure out, but I've been using either 3 Storm missiles or 4 ice missiles, taking advantage of the fact that he would move quickly to one side of the screen just before using it.

Edit: That actually wasn't quite as tricky as it sounded, destroying the sun with the power bomb. And I get some item drops too.

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Is that the final boss? I was stuck on him for a night and I haven't been able to play since. I don't think he even takes damage until his second form, I just keep slapping him with normal shots and only with the QTES after getting a melee counter does he even seem to take damage that progresses the fight.

I thought the 2nd form was it, I was totally out of missiles and could only hit him with charged shots. I was completely on fire as far as dodging and not getting hit by him. After maybe 6 minutes straight of evading his attacks, a scene plays, and then I found out he had a 3rd form. I died immediately after.
Yep, it's the final boss. That's right. As far as I was told (I didn't even realize this myself during my playthrough), he is completely invunlerable once his armor turns gold, in which case only melee counters will progress the fight. Once he starts flying, he'll take regular damage again.

He's definitely tough.

Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
Okay, I beat Metroid dread, I thought it was pretty great and might be my favorite metroid game.
To be brutally honest though, I think I enjoy the castlevania games I've played much more as a whole over metroid, but Dread would totally be up there.

I think I beat him totally faster than I would have because of that tip I read here about using power bombs to blow up the sun
Originally posted by Quizler
I think I beat him totally faster than I would have because of that tip I read here about using power bombs to blow up the sun

Same here. I died a bunch of times on the final phase, then read about using power bombs and then I was eventually able to beat him. Also that would not make sense outside of context. You know what's funny?
Anyone who referred to Samus as Metroid can be forgiven now since Samus is now genetically a Metroid. If you asked "why can't Metroid crawl" you were accidentally partially right.


Also recently beat Danganronpa V3 Killing Harmony.
I was correct in my hunch that there would be a particular reason it's written as Danganronpa V3. Or should I say, Danganronpa 53.
While the tendency to only contain bits and pieces of plot here and there for the majority of the game only to reveal basically the whole plot in the final chapter (which I sometimes but not always find mildly annoying) is nothing new, it just seems even more egregious here. There's so much plot dump followed by a hellishly overwhelming difficulty spike in the final Argument Armament
along with everything I've been told being a lie induced by flashback lights and containing my least favorite investigation segment
, I might not even bother with chapter 6 if I end up replaying this in the future. I think this was my least favorite final chapter out of the Danganronpa series.
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Funnily enough, in that regard, one of my predictions for Metroid Dread totally came true.

Before release, Sakamoto hinted at the fact that despite the Metroids being dead, this wouldn't be the last Metroid game, so it was clear to me that this game needed to establish a new meaning for the word "Metroid". My theory back then was that going forward, Samus would be referred to as Metroid, and I was totally right.

Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
I enjoyed Tales of Arise a fair bit. I had a team of
Kisara, Dohalim, Rinwell, and Shionne
for most of the game. Combat was pretty fun and exploration was better than the series's standard. A lot of the contrived mechanics for combat and character/item growth have thankfully been done away with.
The game wasn't without some problems, though. I felt that the enemy variety was absurdly low, even by series standards. Battles get really easy after a point. Quests get really tedious and boring. The plot starts off interesting but goes totally off the rails with absurd antagonists and ludicrous plot twists (which is also where the gameplay-to-cutscene pacing takes a nosedive). Characters can be fun but there's a lot of repetitive dialogue and bits of development that are constantly re-learned. Dungeons get way longer than they have any right to be after a point. I think a lot of the bosses are interesting in design but the total inability to stun them outside of admittedly-cool scripted moments and Burst Breaks is a bit annoying. The game had a weird lack of polish, with a fair amount of pop-in and a massive amount of text errors. Despite the tone the game seems to be aiming for, it has so many of those annoying little Tales cliches.
That's a lot of complaining but that doesn't mean that I didn't enjoy the game. I spent a nice 69 hours to do all the quests and kill all the monsters. There were some low moments for sure but I'd still consider this one of the better games in the series. It inherits a lot of the things I'd consider "trademark flaws" of the series but it does improve a fair amount of things as well. I hope the next game can build off of this to provide something with more variety, difficulty, and fast pacing. I enjoyed it more than I enjoyed Symphonia, Berseria, and Zestiria. I think the pacing issues keep it from being as high as Graces for me, which gameplay-wise might be my favorite.
Originally posted by kyasarintsu
Battles get really easy after a point.


I wonder what difficulty you played on? I played on Normal and actually felt the exact opposite: The game stayed considerably challenging for me all throughout, with me dreading all boss battles in particular, because they very commonly made me run out of all of my Orange Gels and Life Bottles - with me still occasionally losing. With how tedious it is to earn Gald in this game, restocking on this items could take a couple of hours.

All throughout the game, I didn't really find any means of making it any easier for myself. Alphen stayed my only character with high DPS for the entirety of the game - but since his high damage output is tied directly to sacrificing his health, he constantly had to be healed, which just accelerated me running out of the aforementioned items. Yet none of the other characters dealt enough damage for me to make not using Alphen worth it. I can't really think of any way I could have changed that.
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
I've been playing a bit of the N. Sane Trilogy version of Crash Bandicoot 2 lately. Honestly, I think I prefer the PS1 version. The remake may look nicer (and the original game aged surprisingly well for its time), but the physics definitely feel less forgiving; I feel like I'm constantly missing jumps that I would have made in the original Crash 2. I didn't notice it as much with Crash 1, partly because I'm less familiar with the game but also because that one seems to demand more precision anyway, but yeah, the remade Crash 2 definitely seems more difficult. Of course, that makes the areas that were already tough even more so. And even the original Crash 2 had some pretty nasty parts that had to be done to get the gems; getting both gems on level 17 (Diggin' It) and 18 (Cold Hard Crash) is incredibly frustrating, and level 21 (Piston It Away) is also up there. Level 20 (Bee-Having) is a pain in the butt just to get through. Yeah, Crash 2 is still my favorite game in the series, but it's certainly not flawless. I sure wish there were more games like it, though.

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I'm working on a hack! Check it out here. Progress: 64/95 levels.
I played the N. Sane Trilogy for a while, and I hands down couldn't beat any of the games. Not even for the bad endings. They were simply too hard for me. If it hadn't been for the life system, I might have stuck with them, but getting only five tries at every stage is frustrating in a game that's this difficult.
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
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