Originally posted by simon.caioWould it be a good idea to implement a search function in the 16x16 Tiles Editor based on the info of the blocks print and/or search function by act as, highlight those tiles and be able to scroll through, like in the add objects/add sprite windows F3 function?
Mmm, don't think searching descriptions/act as would get used often enough (and you can already search the .dsc file in a text editor). There isn't enough UI room left in that window at 100% zoom anyway, unless it used a popup window of its own.
Originally posted by Ondore's LiesWould there be a way to implement a graphics viewer that can easily enable the hacker to view gfx and exgfx files in LM which have already been inserted into the rom, without having to open each file individually in a separate tool? Every chocolate flavored hacker would like this, I imagine. I'm not asking just because I have like 400 exgfx files in my hack, no way!
While possible, having to visually scan the contents of 400 files to find what you want still sounds a bit crazy.
If you're losing track of them you should probably just keep a list somewhere.
Originally posted by AnasWould it be worth adding an option for tall horizontal levels that replicates the horiz. spawn range employed by normal vertical levels? This would be very useful if, for instance, you're using horizontally-scrolling layer 2 in horiz. level mode 19 but don't want any sprites to despawn when they move a few blocks off-screen to the right.
Maybe. It's occurred to me before, as it'd be useful when recreating a vertical level as a 2 screen wide horizontal level.
But that's probably the only thing you'd want to use that setting for, as it means having a spawn range a full screen to the left and right of the viewable screen. In a level wider than 2 screens that'd effectively mean having a 3 screen wide range for sprites to exist, which is around double the normal range... that could very quickly exhaust the active sprite slots.