Guess I'll Brave Thrice and attack the Warrior 4 times.
Just so you know, I'm very active on the site anymore like I was before; I'm mainly on Discord now.
Fixing the Warrior's health... (accidentally took damage from Keira and Bernie as though he was the Green mage.) Keira braves once and attacks! The Warrior takes 52+52 damage! Naoi is dead. Bernie braves thrice and attacks! The Warrior takes 26+26+26+26 damage! The Warrior is unable to act due to a lack of BP. The Warrior gains 1 BP. The Green Mage casts Leap! The Warrior leaps into the sky! The DQ11 box braves thrice and attacks! The Green Mage takes 26+26 damage! The Green Mage is dead! The rest of the box's actions are retargeted randomly. The Warrior takes 10+10 damage! You hear a magic spell being cast... >echo warrior.txt
>Battle over! The party gains 1500 GP, 1000 EXP, and 60 JP each! >The party levels up twice! >The party collectively reaches Job Level 2 in Freelancer! The party gains Treat! >The party gains the Warrior job! >The party gains the Green Mage job! >echo jobchange.txt
>run dsel.exe >Dungeons will be available at the bottom of the post.
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Nothing out of the ordinary. |
Nothing out of the ordinary. |
Nothing out of the ordinary. |
Nothing out of the ordinary. |
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Deals double your ATK minus your target's DEF as damage. Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority. Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn. Use one item from the party's shared item bag. Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks. Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment. Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles. Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet. Pick one target. They heal 20% of their HP and 10% of their MP. |
Deals double your ATK minus your target's DEF as damage. Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority. Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn. Use one item from the party's shared item bag. Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks. Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment. Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles. Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet. Pick one target. They heal 20% of their HP and 10% of their MP. |
Deals double your ATK minus your target's DEF as damage. Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority. Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn. Use one item from the party's shared item bag. Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks. Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment. Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles. Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet. Pick one target. They heal 20% of their HP and 10% of their MP. |
Deals double your ATK minus your target's DEF as damage. Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority. Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn. Use one item from the party's shared item bag. Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks. Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment. Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles. Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet. Pick one target. They heal 20% of their HP and 10% of their MP. |
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Fixing loot drops... The party finds a Malboro Wand by the defeated Green Mage. They take it for themselves! Bernie and the Box set Green Mage as their main job! Keira and Naoi set Warrior as their main job! Skill lists will be updated accordingly. Naoi, Keira and the box decided to split the cost of a trip to the Inn on Discord. Each of them spends 30 GP. The box buys two tents, one teleport crystal and eight potions. The total cost comes to 1040 GP. The box has 437 GP remaining. As for what's available in the shops, everything you can see listed as "2nd Dng" in the location column on the Equipment tab of the spreadsheet is now available for purchase. Three people have queued up for the sewers. Starting a battle chain there.
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Nothing out of the ordinary. |
Nothing out of the ordinary. |
Nothing out of the ordinary. |
Nothing out of the ordinary. |
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Deals double your ATK minus your target's DEF as damage. Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority. Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn. Use one item from the party's shared item bag. Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks. Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment. Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles. Green Magic with negative, non-debuff effects has a (25+LUK-Resistance)% chance to work. Otherwise, it's a 100% chance. Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet. Pick one target. They heal 20% of their HP and 10% of their MP. Prevents status effects from being nullified, reflected or absorbed. Treats them as being resisted instead. Does not work on bosses. |
Deals double your ATK minus your target's DEF as damage. Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority. Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn. Use one item from the party's shared item bag. Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks. Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment. Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles. Green Magic with negative, non-debuff effects has a (25+LUK-Resistance)% chance to work. Otherwise, it's a 100% chance. Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet. Pick one target. They heal 20% of their HP and 10% of their MP. Prevents status effects from being nullified, reflected or absorbed. Treats them as being resisted instead. Does not work on bosses. |
Deals double your ATK minus your target's DEF as damage. Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority. Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn. Use one item from the party's shared item bag. Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks. Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment. Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles. Perform the Attack command twice, without the extra BP cost. Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet. Pick one target. They heal 20% of their HP and 10% of their MP. Equipping a shield does not negatively affect speed, aim or evasion. |
Deals double your ATK minus your target's DEF as damage. Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority. Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn. Use one item from the party's shared item bag. Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks. Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment. Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles. Perform the Attack command twice, without the extra BP cost. Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet. Pick one target. They heal 20% of their HP and 10% of their MP. Equipping a shield does not negatively affect speed, aim or evasion. |
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Bernie wins the SPD race, and attacks! Gigantoad 2 takes 42 damage! Keira attacks! Gigantoad 2 takes 112 damage! Gigantoad 1 uses Leg Break! Keira takes 1 damage and is Immobilized! While Immobilized, Keira is unable to use their legs! At the moment, this just means Keira cannot run away. Gigantoad 2 uses Whip Tongue! The box takes 75 damage! Naoi spends 18 MP to use Cross Cut! Brownie 1 takes 226 damage, and is dead! The second hit of Cross Cut was already factored in, so it doesn't get redirected. The box uses Examine! The Gigantoad's stats will be listed on the spreadsheet. Brownie 2 kicks the box for 1 damage! Slime 1 uses Hydro Acid! The box takes 1 damage! Slime 2 uses Hydro Acid! Keira takes 1 damage!
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Nothing out of the ordinary. |
Nothing out of the ordinary. |
Nothing out of the ordinary. |
The afflicted is unable to use skills that involve their legs. |
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Deals double your ATK minus your target's DEF as damage. Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority. Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn. Use one item from the party's shared item bag. Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks. Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment. Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles. Green Magic with negative, non-debuff effects has a (25+LUK-Resistance)% chance to work. Otherwise, it's a 100% chance. Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet. Pick one target. They heal 20% of their HP and 10% of their MP. Prevents status effects from being nullified, reflected or absorbed. Treats them as being resisted instead. Does not work on bosses. |
Deals double your ATK minus your target's DEF as damage. Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority. Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn. Use one item from the party's shared item bag. Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks. Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment. Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles. Green Magic with negative, non-debuff effects has a (25+LUK-Resistance)% chance to work. Otherwise, it's a 100% chance. Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet. Pick one target. They heal 20% of their HP and 10% of their MP. Prevents status effects from being nullified, reflected or absorbed. Treats them as being resisted instead. Does not work on bosses. |
Deals double your ATK minus your target's DEF as damage. Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority. Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn. Use one item from the party's shared item bag. Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks. Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment. Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles. Perform the Attack command twice on one target, without the extra BP cost. Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet. Pick one target. They heal 20% of their HP and 10% of their MP. Equipping a shield does not negatively affect speed, aim or evasion. |
Deals double your ATK minus your target's DEF as damage. Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority. Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn. Use one item from the party's shared item bag. Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks. Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment. Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles. Perform the Attack command twice on one target, without the extra BP cost. Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet. Pick one target. They heal 20% of their HP and 10% of their MP. Equipping a shield does not negatively affect speed, aim or evasion. |
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The box defaults! Bernie braves once and casts Memory Loss, then attacks! Gigantoad 1 is forgetful for five turns! Bernie misses the attack! Keira attacks! Gigantoad 1 takes 112 damage! Gigantoad 1 attacks! The box takes 1 damage! Gigantoad 2 uses Leg Break! Bernie takes 1 damage and is immmobilized! Naoi spends 18 MP to use Cross Cut! Gigantoad 2 takes 180 damage! Brownie 2 punches Keira for 1 damage! Slime 1 uses Stab! The box takes 1 damage! Slime 2 uses Stab! Naoi takes 1 damage!
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The afflicted is unable to use physical skills other than Attack. |
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Nothing out of the ordinary. |
The afflicted is unable to use skills that involve their legs. |
Nothing out of the ordinary. |
The afflicted is unable to use skills that involve their legs. |
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Deals double your ATK minus your target's DEF as damage. Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority. Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn. Use one item from the party's shared item bag. Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks. Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment. Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles. Green Magic with negative, non-debuff effects has a (25+LUK-Resistance)% chance to work. Otherwise, it's a 100% chance. Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet. Pick one target. They heal 20% of their HP and 10% of their MP. Prevents status effects from being nullified, reflected or absorbed. Treats them as being resisted instead. Does not work on bosses. |
Deals double your ATK minus your target's DEF as damage. Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority. Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn. Use one item from the party's shared item bag. Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks. Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment. Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles. Green Magic with negative, non-debuff effects has a (25+LUK-Resistance)% chance to work. Otherwise, it's a 100% chance. Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet. Pick one target. They heal 20% of their HP and 10% of their MP. Prevents status effects from being nullified, reflected or absorbed. Treats them as being resisted instead. Does not work on bosses. |
Deals double your ATK minus your target's DEF as damage. Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority. Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn. Use one item from the party's shared item bag. Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks. Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment. Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles. Perform the Attack command twice on one target, without the extra BP cost. Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet. Pick one target. They heal 20% of their HP and 10% of their MP. Equipping a shield does not negatively affect speed, aim or evasion. |
Deals double your ATK minus your target's DEF as damage. Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority. Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn. Use one item from the party's shared item bag. Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks. Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment. Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles. Perform the Attack command twice on one target, without the extra BP cost. Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet. Pick one target. They heal 20% of their HP and 10% of their MP. Equipping a shield does not negatively affect speed, aim or evasion. |
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