Hey everyone! In the near future before the remoderation that we've been talking about for a while now starts, we're looking to update the GFX section's rules a bit. Largely we're going to be rewording the existing rules and introducing a new set of guidelines focusing on the usability of submissions, as currently the section focuses strictly on accuracy or visuals when it comes to the quality of the submission. Part of that is the introduction of a new column to the section denoting the amount of ExGFX slots used by a submission. It's inspired largely by the music section's samples column, as I feel like aram usage is a good analogue for exgfx slot usage.
Internally we've come up with a couple different solutions but we'd really like to hear some opinions from everyone else who uses the section as well. Currently our ideas are:
ExGFX Slots: Many/Few
- Similar to how the Music section denotes the number of samples in a track. 1/2 slots would be few, 3 or more would be many, since at that point it's eating all your fg/bg slots or more. This column is also flexible enough for mixed FG/BG submissions, but isn't particularly useful for misc or sprites.
ExGFX Slots: Count
- Simply the number of slots a submission uses. More direct information, but also not particularly useful for misc or sprites. This could potentially get messy for combo FG/BG submission since they'd look much larger than they are if you only want to use one half.
ExGFX Slots: Slots Used
- A simple listing of all the slots the submission uses, ie: FG03 FG02, or SP04. This one is the least flexible (A complete FG/BG submission would likely list most slots) but is really helpful for looking at custom sprite graphics, since it would help denote which slots the user would need to mix. It would also take up the most space as a column on the section, unfortunately.
We're interested in hearing if y'all any other solutions or ideas to improve these before we end up deciding on one.
Internally we've come up with a couple different solutions but we'd really like to hear some opinions from everyone else who uses the section as well. Currently our ideas are:
ExGFX Slots: Many/Few
- Similar to how the Music section denotes the number of samples in a track. 1/2 slots would be few, 3 or more would be many, since at that point it's eating all your fg/bg slots or more. This column is also flexible enough for mixed FG/BG submissions, but isn't particularly useful for misc or sprites.
ExGFX Slots: Count
- Simply the number of slots a submission uses. More direct information, but also not particularly useful for misc or sprites. This could potentially get messy for combo FG/BG submission since they'd look much larger than they are if you only want to use one half.
ExGFX Slots: Slots Used
- A simple listing of all the slots the submission uses, ie: FG03 FG02, or SP04. This one is the least flexible (A complete FG/BG submission would likely list most slots) but is really helpful for looking at custom sprite graphics, since it would help denote which slots the user would need to mix. It would also take up the most space as a column on the section, unfortunately.
We're interested in hearing if y'all any other solutions or ideas to improve these before we end up deciding on one.