Originally posted by UTFIn response to this: I sent IronFox a PM with a link to another version of the NSMBWii Sprite Status Bar (v1.8), and apparently that version works fine with your b4vwf patch. I guess the 1.7 version of the NSMBWii patch still does not work with b4vwf though.
I normally consider it my responsibility to deal with stuff like that, so thanks for taking the time to help someone else with my patch. It's a relief to hear that it worked out.
QuoteApologies, but I probably should have been a bit clearer in my first post. I'm looking for a way to make the text box characters draw faster than they do now. Faster than they do when holding down a button. Maybe have 5 characters appear every frame, or have the message appear line-by-line, with each line appearing every frame. I am not sure if that is technically possible with the b4vwf patch though.
Multiple characters per frame should be possible in principle but I haven't tried it to see how many you can do. Just running the existing code like 5 times a frame should work but wouldn't be very efficient. I think an efficient version would need a lot of code changes, so I'd rather wait until the current version goes through moderation before attempting it.
A line each frame is going to be way too much without the SA-1; I timed overworld loading once and it takes like 4 frames to render the first level name (2 lines, not as wide as in levels), so it would probably take 2 or 3 frames per in-level line. But, displaying the message line by line instead of letter by letter would probably make layout a lot easier even if the work gets split up over a few frames. And then I'd be able to add other features more easily. So that will go in my idea pile.
QuoteAlternatively, an option to instantly close the message box before all the text shows with the Start button would be a good option. I am not sure how that feature would interact with the $0C command though.
This is a great idea and it should be really easy to implement. I could make it skip to the next $0c when you press start, but that would be a bit more code and I think if someone skips the current box they are likely to skip the next one too.
Originally posted by Hayashi NeruIt would be better if the VWF text could only be used in overworld level names or only in some level messages or some messages.
I can definitely make an overworld-only option. I mainly left it out because I didn't think anyone would want it.
However, it would be difficult to make the VWF text appear in some levels but not others. The code for displaying messages in levels overwrites parts of the original game's code for message boxes, so the new code can't just switch back to the old code.
Start-to-skip and overworld-only should be fairly small code changes so I will try to submit them as an update to the patch sometime this week.