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Keira attacks! The Green Mage takes 68 damage! Naoi attacks! The Green Mage takes 54 damage! The Warrior defaults! Bernie is unable to act due to a lack of BP. Bernie gains 1 BP. The Green Mage is unable to act due to a lack of BP. The Green Mage gains 1 BP. The DQ11 box uses a Potion! It gains 250 HP! The box takes 41 poison damage! Naoi takes 36 poison damage! Keira takes 33 poison damage!
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Poisoned. Will take 5% of their max HP in damage at the end of the turn. Ticks down at the end of the turn. |
Nothing out of the ordinary. |
Poisoned. Will take 5% of their max HP in damage at the end of the turn. Ticks down at the end of the turn. |
Poisoned. Will take 5% of their max HP in damage at the end of the turn. Ticks down at the end of the turn. |
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Deals double your ATK minus your target's DEF as damage. Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority. Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn. Use one item from the party's shared item bag. Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks. Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment. Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles. Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet. |
Deals double your ATK minus your target's DEF as damage. Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority. Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn. Use one item from the party's shared item bag. Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks. Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment. Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles. Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet. |
Deals double your ATK minus your target's DEF as damage. Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority. Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn. Use one item from the party's shared item bag. Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks. Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment. Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles. Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet. |
Deals double your ATK minus your target's DEF as damage. Receive half damage for this turn, and generate one Brave Point. You cannot Default after Braving. Has infinite speed priority. Spend one Brave Point to take an extra action on this turn. Does not consume an action. May be used up to three times per turn. Use one item from the party's shared item bag. Swap which row you're currently in. Characters in the back row take half damage from short-range physical attacks, but also deal half damage with short-range physical attacks. Swap out your current weapon and/or shield for something else in the party's shared item bag. Does not consume an action, but you do need to be able to act to change your equipment. Vote to run away from the current battle. Running away means that the party does not gain the spoils of the current battle. Running forces the entire party out of the current dungeon, and requires at least three votes. Remember to post an action in case the vote doesn't succeed, if you aren't the one spending your action initiating the vote to run away, or else your turn will be skipped. You cannot run away from boss battles. Learn all the stats of your target, and post them to the Analyzed Monsters tab in the spreadsheet. |
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This is a thing that's happening, now. Achievements in old video games.
Thank you for the layout, Erik557.
Man, I wish this would've worked. Oh well.
If not for respect, but dramatic effect, take on the face of Guy Fawkes.