Originally posted by imameliabunch of text
Your notion of difficulty and level design is not the same as mine. You may want to play something that feels like a Nintendo, but the kaizo crowd wants tough platform and cool tricks, while I want tough stuff like Act Raiser 2 and Mega Man & Bass style. Yeah, surreal that "unfair" games have their public, right? Difficulty ain't so objective like one would think. There's people like me who embrace the unfair stuff of older games, the insane difficulty, the platforming, the thrill of the challenge, the pain and reward of beating these games.
Why different styles can't coexist? Why? I have to know what "kaizo people" did so bad. Segregating a community will not solve the issue, but rather create a bigger one.
What do you plan to achieve separating a community that hacks SMW Hacking? By excluding people, you'll make the situation worse. Just because your friend do kaizo, he doesn't deserve to be in this community?
Also, there's a fatal mistake in your logic. Very Hard and kaizo tend to blend and be hard to distinguish at times, so how would you separete "both communities"? Spinjumping in saws, riding torpedo teds, using dolphins for tough platforming aren't inherently kaizo. Anikiti used these in Luigi's Adventure, in certain parts of their hack.
Kaizo for a long time was seen as bad, evil and mean. Now that people have freedom to do their stuff, people decides to yell because "wowwowow, too many kaizo, I don't like". Why?
Instead of that, why you don't question: " why we don't have more standard hacks that stand out? ". If people feel that standard is "dying", so go and make the difference. I just want to be clear that complaining about kaizo will achieve nothing.
A lot of people that I talk to are nice and they make kaizo,so, it's not fair to exclude nice people just because they do a style of hack you dislike. I'm totally opposed at your idea of separating the community.