Originally posted by GalaerI find these rules a bit confusing. First there is difficulty rule. It disqualifies kaizo difficulty. But when you encourage using questionable gimmicks to create bad levels, you should be aware that difficulty will increase a lot and players will classify your non kaizo level as kaizo. For example: making dolphin generator above lava with floating munchers is by many players classified as kaizo level even though it's not kaizo. That's why I feel it would be better to allow kaizo light difficulty for this contest.
Two things to this: there are plenty of ways to make a level difficulty without using kaizo design philosophies. Also, of the judges, two of them are active kaizo mods on the site who are very experienced at navigating the difference between standard and kaizo, so this rule was not installed out of a lack of respect for kaizo. It's just not for this contest.
Originally posted by GalaerAnother thing is discrepancy between rules and scoring. So in rules it's mentioned that you need to create questionable level without caring about any aesthetics (cutoffs are allowed). But in scoring is mentioned that quality of level will be judged (but we are meant to create bad levels, so about what quality you are talking about?). It also mentions that overworld and aesthetics will be judged, but first - there is no mention in rules that overworld will be judged, you just need to create level, that's all. And how are you gonna judge aesthetics when you encourage people to not caring about it?
Here is how the first of this contest described aesthetics:
"Some of the best bad levels have way too much going on. Design your heart out."
If you aren't certain what type of levels we are looking for, I highly suggest checking the various videos posted in the #qldc-discussion channel on Discord, or searching "Bad Level Design Contest" on YouTube to see last year's judging. A beauty of this contest is that it transcends the English language, so you truly do need to "know it when you see it."
I'm not a doctor.