Check out the hack page here!
SMWC Island is a Yoshi's Island collaboration hack which began in late 2014. It features 50 levels created by users of SMW Central.
This is a zombie release, consisting of the hack in its current, unfinished state as of July 1, 2021.
Credits:
Project Leads - S.N.N., XenonZed, BTD6_maker
Graphics - Falconpunch, Teyla, Rykon-V73, various level creators
Level cleanup - XenonZed, BTD6_maker, MarioFanGamer
Tools used - Golden Egg, B.Y.T.E., LevelTool, asar, SPASM, ycompress, yy-chr, SNESPal, Floating IPS
Full list of credits coming later.
As of this release:
* The staff of SMW Central and the former project managers of SMWCI are no longer under any obligation to maintain this hack or the associated code.
* Users are free to work on this project of their own accord, be it with the aim of completing it, or for their own personal use.
* Users are also free to use any code created for this hack in their own personal projects, provided proper credit is given.
The GitHub repository containing the source files of this hack is located here.
If you want to work with the files of this hack, simply clone or make a fork of this repository. In order to compile using cook_rom.sh, you will need to place a clean, headered ROM of Yoshi's Island named yi.smc into the main folder.
Known issues:
In this version, you should be aware that there is currently one known bug.
In 1-4, after clearing the first battle room, if you leave the room and then return it is possible that the flower will turn into a duplicate tulip. If this occurs, leave the room again and return, and the flower should appear as normal.
Info for level creators:
We have made various changes to the levels in the hack. As such, many will look different from when they were initially submitted.
Some reasons for changes include:
* Fixing item memory errors/disappearing sprites
* Fixing lag caused by too many sprites
* Fixing other bugs
* Reducing or increasing difficulty
* Creating more variety in the hack's aesthetics
* Fixing poor level construction
* Improving player direction
We're glad to finally get this hack out of the works and available to the public. Big thanks to everyone who contributed over the years!
Update 07/22: The softlock issue in 3-8 and item duplication issue in 1-4 have now been fixed. Big thanks to MarioFanGamer for his work fixing these bugs!